pauljeremiah
PremiumMember since Dec 6, 2025
Recent Reviews
All reviewsAssassin's Creed Black Flag Resynced
4.5 out of 5 starsEdward Kenway has always held a curious place in Assassin’s Creed history. He wasn’t born an Assassin, nor did he spend much of his adventure wrestling with lofty ideals of freedom or order. He was a pirate first, a survivor second, and only reluctantly a hero. That willingness to keep the creed in the background is exactly what made Assassin’s Creed IV: Black Flag so memorable. It recognised that the series’…
Earthion2025
4.5 out of 5 starsYuzo Koshiro and Ancient’s Earthion is a rare retro-styled shooter that doesn’t merely imitate the 16-bit classics—it captures their spirit because, importantly, it was designed with that intention. Built to run on original Mega Drive/Genesis hardware and carefully adapted for modern platforms, Earthion plays like a forgotten cartridge pulled from an alternate 1994—only now enriched with three decades of genre…
Final Fantasy Tactics Advance2003
4 out of 5 starsWhen Final Fantasy Tactics Advance was released on the Game Boy Advance in 2003, it faced high expectations from fans of the original Final Fantasy Tactics on the PlayStation . That earlier game had set a high standard with its mature storytelling, extensive class system, and deeply satisfying tactical gameplay. Its combination of political intrigue, personal tragedy, and moral complexity had earned it a cult…
Alien: Isolation2014
4 out of 5 starsFew video games have ever captured the essence of a film as perfectly as Alien: Isolation. Developed by Creative Assembly and released in 2014, it was not merely a tie-in but an act of devotion — a painstaking homage to Ridley Scott’s 1979 masterpiece, Alien. While most licensed games lean toward spectacle and action, Isolation dares to slow the pace, strip away the player’s power, and immerse them in a space where…
Lists
All listsArticles
All articlesA World Made Twice: How the Dark World Transformed Zelda
Sep 22, 2026
A Link to the Past lets players discover Hyrule twice. This essay explores how the Dark World transforms familiar places into puzzles and unsettling reflections, making the player’s memory of the Light World their most valuable tool. It asks why witnessing a world’s transformation can be more powerful than simply finding a new one.
Snatcher and the Birth of Hideo Kojima
Sep 17, 2026
Before Metal Gear Solid, Death Stranding, OD and PHYSINT, there was Snatcher. I look back at Kojima’s 1988 cyberpunk classic and how its obsession with cinema, identity, technology, and pushing the limits of video games laid the foundation for nearly four decades of his work.
A Game About Grief That Refuses to Reverse Death
Sep 14, 2026
Final Fantasy VI explores grief as something that cannot simply be defeated or undone. Its characters must accept irreversible loss, carry the memories of those they loved and find new reasons to continue. In doing so, the game argues that hope does not mean restoring the past, but choosing to build a future in a world that can never be made completely whole. Spoiler warning: This article contains major spoilers for the story, characters and ending of Final Fantasy VI.
When the Pixels Fade
Sep 7, 2026
What does it really mean for a retro video game to hold up? An essay on design, technological ageing, nostalgia and the difference between influence and enjoyment.
A War Epic About the Cost of Overconfidence
Apr 11, 2026
A Bridge Too Far is a large-scale war epic that uses its spectacle to tell a much sadder story about overconfidence, failed planning and the human cost of military ambition. Rather than celebrating victory, the film shows how bravery on the ground is undone by flawed decisions at the top. Its great strength lies in combining historical scale with a clear sense of tragedy.
Sony, It’s Time to Bring Back LittleBigPlanet
Mar 28, 2026
I argue that Sony should revive LittleBigPlanet on PS5 because the series represented something modern PlayStation has been losing: imagination, creativity, and personality. It says Sony has become too reliant on polished, prestige-style exclusives and needs a game that feels playful, communal, and distinctive again.
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