Did you know that 2011 marks the 15th anniversary of Dead or Alive?
No, not the British band who sang “You Spin Me Round (Like A Record)” -
they've been going since 1980. Not the Bon Jovi song either, that's
from the 80's as well. I'm talking about Team Ninja's fighting game
series which is probably more famous for it's bouncing buxom babes than
the actual fighting. It debuted in 1996, and according to Wikipedia (ah
Wiki, what would lazy reviewers like myself do without you?) this is
also the 15th game in the series. Counting spin-offs of course.
In appreciation of this anniversary, Dimensions feels very much like a “best of” title. Save for the obligatory 3D graphics, Team Ninja has instead taken the Mortal Kombat route of using a story mode – this time called “Chronicle” to re-tell the story of the four core Dead Or Alive
titles. So we're looking at cut-scenes for the story interspersed with
bouts where you take control of which ever character the story demands.
It's not as slick or as interesting as the Mortal Kombat take,
it does not re-write the series history in any meaningful way, and each
chapter tends to be a long dialogue cut scene followed by a series of
painfully easy one round fights as you play the canon winner of
whichever tournament the story is currently representing. What could
have been the main meat of the game turns out to be little more than a
tutorial spanning a couple of hours.
Arcade mode doesn't feel
like the main attraction either, it's more of a time-trial mode in fact.
6 unlockable courses of increasing difficulty. They offer no end
sequence for any of the different fighters and are very short. My best
time for the sixth and hardest course is just a shade over 3 minutes to
give you some indication of the length of these things. There's also tag
challenge mode, which consists of 20 fights - these are actually harder
as your opponents deal far more damage than normal while absorbing a
lot of punishment in return. In tag mode your partner is always AI as
well, so it can be frustrating sometimes when they decide to just stand
there instead of introducing the enemies face to the floor. Survival
mode is in there too, with up to 100 opponents in a row. They just jump
in as the previous fighter cries uncle. Your health bar refills about
50% between each fight but by the 50 fighter challenge it ends up being
the hardest game mode by a considerable amount. Beyond these modes
there's a “Free Mode” where you just chose the two fighters, a stage and
go for it, and also a practise mode. I hope I don't have to explain the
concept of that to anyone!
There are also options to fight other
humans. As you would probably expect there is a local ad-hoc fight
mode, which I've not been able to test due to the fact the only 3DS I've
seen in "the wild" is my own. There is an option to fight over the
Internet, but it's very basic. You've got the option to fight a friend,
or it can matchmake with a random on the Internet. There are no lobbies,
no customisation options (unlike Super Street Fighter IV with it's
titles and icons) and no tag battles. We're talking just plain 1 v 1 in
single matches, and probably just as well as the matches tend to be
quite laggy. Even at it's best there's a noticeable amount of slow down
caused by the latency. At worst it can take a second or so to register
commands which makes attempting to do anything but mash the buttons as
if you were playing Track and Field (oops, just lost everyone under the
age of 25 with that reference) largely pointless. It also turns out the
game is horribly unbalanced as well as every other player I've faced has
selected boss character Genra then proceeded to run away while firing
unblockable, super quick lightning attacks. I've tried ducking them,
side-stepping them, charging in and whatever else I could think of but
to get even half way across the screen at them is pure luck. Online
fighting games live or die on how exploitable characters, twats will be
twats and a win is win in so much as it increases a number in your
stats, so DoA Dimensions fails in that respect. You can also receive
challenges via Street Pass where you might AI representatives of that
person. Team Ninja send out these Throwdown challenges as well every
week so you can "fight" members of their staff with figurines as a prize
for taking part and also winning.
Those figurines are the "gotta
catch them all" part of the game, there are a nice round 1000 to
collect, and each one is just one of the fighters in a different pose or
outfit. You can take them in to showcase mode, which allows you to
choose a background and a figurine and then take 3D images. Unlike DoA
Extreme Beach Volleyball where the characters would writhe around, each
of the figurines are completely still and I haven't seen anything that
even resembles a compromising pose. So for pervy players hoping to get
that perfect shot of Kasumi's panties, you'll be disappointed. Mind you
with that 3D screen you really would go blind, so be warned.
That's not to say Dead or Alive
has moved away from the improbable proportioned teenage girls. Not at
all, and their boobs still bounce around like Tigger plugged into the
mains. In fact, I'm impressed by the graphical quality which seems up
there with the Xbox versions. The 3D works nicely too with the best
moments consisting of fighters falling off ledges towards the camera.
Particle effects floating around in some levels add a good sense of
depth as well. However turning off the 3D seems to double the frame-rate
to what feels like a solid 60FPS so if you're the type of gamer that
takes fighting games as serious business you'll probably want to move
that 3D slider to the bottom and do without.
Sound too is
comparable to the big boy console versions. It comes fully voiced
through all the cut-scenes and has the kind of soundtrack you'd expect
from a DoA game. It all comes booming out of the 3DS' little speakers
quite impressively as well.
What all this means is that we have a
portable title here that is as fully featured and playable as a home
console release. As I said at the beginning of the review, Dimensions is
more of a "best of" game but as long as you go into it with that
expectation and understand there is no new story and no new characters
you'll be fine. For what Nintendo would call a "launch period" title Dead or Alive Dimensions is very impressive and faults aside will make you think the home console experience can be done on a portable.