
As with many sequels, it's difficult to talk about subsequent entries in a franchise without addressing their predecessors, especially one as iconic as Contra. Super C recycles some of the original graphics, including the protagonists, a few enemies, and sound effects. However, there are plenty of newly minted sprites here as well, and for the most part the new graphics appear slightly more sophisticated. Gameplay is nearly identical, maintaining the basic format of platforming, shooting, dodging, grabbing power-ups and fighting bosses at the end of each level (8 here). There are a couple notable exceptions including the addition of inclined surfaces, a retooling of the F gun into a charge shot, and two stages where you control the character from a top-down perspective. All three are well-executed and either enhance or take gameplay into a new direction for the series. The music is still solid this time around, but not quite as catchy as some of the tunes in the original.


It's not really fair that Super C is as overlooked as it is, seeing as it's a successful sequel to a hit game. Perhaps it's the fact that Super C is short on significant innovations in the greater series that keep it from standing out. If you're only going to play one Contra game per console, you should select the original game since it's more relevant in terms of modern references, but Super C does follow-up on that formula in an incrementally satisfying way that will serve players who are already series fans just fine.