Back in the ‘90s, arcades were filled to the brim with brightly colored
lights and teens, both making equally loud noises. The cacophony of
sound ranged from explosions, fighting screams, crazy gun games, racers
and most of all soccer games. Especially in Europe it was all the soccer
booths that had the most prominent spot, loudest sound and biggest
appeal, even over fighter games. It’s rather strange that this European
glory was mostly dominated by Shin Nihon Kikaku or SNK, a Japanese
developer.
Super Sidekicks is only one of the many similar looking games available
at the time, but what made it shine was its unmistakable arcade charm.
Based on fast-paced action rather than realism, this footie game pitted 2
teams with very short fuses in an equally small pitch. What resulted
was fast passing, hard shooting and bumps and grinds onto any opponent
standing in your way.
Much in line of other pixelated arcade wonders, this game is presented
in the same bright colors which try and depict somewhat realistic, yet
colorful mosaic textures. Most of the Neo Geo games at the time were
just that one step ahead in the 16-bit era, due to an attached 8-bit
processor; Super Sidekicks is no exception. Even if in-game most players
are faceless and the animations aren’t always that fluent, it’s the
detailed views such as close-ups that seal the deal. In addition, the
loud, blaring noises from the arcades get transposed wonderfully and
there’s nothing more satisfying than a garish “Goal” noise emitting from
your screen.
Playing a game in the SNK Cup, VS Mode or Exhibition is instantly
gratifying from the moment you pick one of the dozen countries
available. Teams have a different skill amount, which will result in
faster speed or better accuracy and will be very telling for your
gameplay experience. Worse teams are really a step behind on the
competition and getting the hang of slow players struggling to get ahead
is not for the faint of heart. Add to that 4 different difficulty
settings and even strengthened football fanatics will get a serious run
for their money; almost literally.
As action is fast and furious, a goal is easily made for both sides; it
only takes mere seconds to cross the pitch. Each team gets Ace players,
which are the captains or star players that are generally outstanding
from the pack. It’s these guys you want to target when going for gold.
You either pass or shoot the ball automatically toward the player your
arrow is currently pointing. If you get in the box area, a “Shoot” icon
will appear, granting you access to take a shot at the goal. You can’t
really give a lot of direction to any of the ball trajectory, but that’s
not the point here. The point is to be swift and deadly, both on attack
and defense.
Using the same 2 buttons from offense, you can either slide to regain
control or make a devastating shoulder check. Rules are a little loose
around the field, so striking down a few opponents won’t get noticed
quickly, which doesn’t mean you can’t get fouls against you. A free kick
and penalty both just use a system where you choose a side and then
shoot; it’s all kept simple and effective.
Most of this results in action packed gameplay that keeps the
adrenaline high and mighty, but there is a downside or two. For one, the
simplicity is tweaked to such extent that you can’t pick your own
players, resulting in large gaps between zones and frequent frustrating
openings in your defense. As this game is a matter of seconds, having an
opponent prance through your box for even an instant is one too much
and having to rely on a random pick from your player base is annoying.
In addition, nabbing a ball or opponent requires you to be very precise
when it comes to directing yourself. A little broader detection or
automated movement towards objects might’ve made this a lot less
frustrating, as now you can literally slide away from a ball a mere
pixel too soon. Especially in defensive maneuvers when you check a guy,
you want him to detect where to go, not hit air full on; although it is
hilarious when you take out your own men.
Making matters worse, the port does suffer from an occasional framedrop
that makes the precision aspect a little trickier. But other than these
small aggravations, Super sidekicks offers the same gratifying arcade
pleasures of yore. Its fast, loud and entertaining soccer play is an
instant pick-up-and-play you can enjoy at any time you just want to sit
down and relax. But even more hardened players can find a huge challenge
in attempting to complete the SNK Cup in an increasingly difficult
match line-up.
Bashing, crashing and hurling the ball towards the net feel more like a
battlefield, but that’s what makes a soccer game fun. It’s the sense of
action that keeps you going and heightens your spirit as you try and
take down your opponent mercilessly. Super Sidekicks trades in realism
for the arcade pleasure that made the Neo Geo dominate and the console
adaptation brings those times directly to your home.


