
Witch Hunt tasks the Grey Warden (who can be imported form either Origins and Awakening or created from scratch) with investigating the whereabouts of Morrigan and gathering information about her and what she knows. Very early on, the Warden assembles a party consisting of their loyal Mabari War Hound, a naive and impetuous young Dalish elf named Ariane, and the prim and proper bookish mage, Finn. Perhaps it's due to the short length of the content, but I found these new companions to be the highlight of this campaign. Their lighthearted banter is pretty refreshing, and they are revealed to be fairly deep characters if you take the time to investigate them and their possessions. It's actually disappointing that there isn't much to do with these characters. Hopefully Witch Hunt is merely an introduction to these characters, and we'll meet them again in the sequel. The DLC also manages to sneak in a few references to companions, places and events from both Origins and Awakening to reward attentive players. It's nice to get subtle updates on what's new with people and places a year after the main game has ended, or revealing a bit more of the rich back story that Bioware has crafted for this series.

There is a fair amount of combat considering the limited number of areas and the smaller scale that they're presented in, but the combat is generally easy compared to previous DLC and the endgame opposition from Origins, and health poultices are readily available. There's nothing notable in terms of new items or abilities to mix things up a bit, either. Those looking for some challenging battles would be better served by last month's DLC, Golems of Amgarrak. It's pretty clear that the developer's focus was on plot for this content, which makes the lackluster story all the more disappointing.

All of the buildup claiming this DLC would be a "concluding epilogue" was ultimately a lie. Witch Hunt is less closure for Origins as it is a precursor for Dragon Age II. The game practically ends with a pop-up screen saying "Look for the sequel next Spring!" While I keep mentioning that Witch Hunt teases the sequel, I feel obligated to say that it's not even a proper cliffhanger, it's just a lukewarm "We'll get to the answers next time, we promise." It all just seems very cheap and tacked on. In the end, it's about 1.5 hours of gameplay for 560 MSP ($7) which seems even more insulting after the recently released Dead Rising: Case Zero provided so much more for less. For someone who can't get enough Dragon Age, nothing I say will keep you from picking this up, but for everyone else, it's definitely a disappointing piece of content that doesn't exploit it's potential. Let's just hope that the DLC is a bit more even-handed when the sequel finally comes around.