Let's clear this out of the way now: yes, this game is almost a wholesale imitator of God of War.
OK, then. Let's move on
So like most games based on fourteenth century literature, Dante's Inferno takes many liberties with its source. For starters, Dante is now Crusader who fights off Death and steals his scythe. And he managed to talk Beatrice into getting it on with him by using the old "I'm shipping off to war tomorrow" trick. So promises are made, promises are broken and lo and behold, Dante has to travel through Hell to rescue Beatrice's soul. Truth be told, the story is kind of flat, and there isn't much in the way of plot development beyond the idea that you have 9 levels of hell to kill your way through to get back to Beatrice. And it's very hard to sympathize with Dante when the current predicament is entirely his fault.
From a design standpoint, Visceral Games was given a really great blueprint for level design since they basically used the poem as their design dock. The problem with that lies within what each of these circles are. Indeed they do a great job with Gluttony by creating a nasty, gastro-intestinal wasteland, but how do you visually represent Fraud? The answer is they don't. The game moves along quite quickly, and there were several instances where I passed through one of the circles and didn't even realise it because it was so indistinct and there were no stand out moments, whether it be a puzzle or boss battle, that indicated that area to be unique in some way. The levels are also inconsistent in their quality. The Violence circle is probably the most visually interesting, as well as containing some of the better gameplay and story moments, and then that is followed up by Fraud which is a mind numbing series of arena challenges, all fought on identical grey stone platforms. The only thing that breaks up the monotony of those 10 challenges is the method by which you have to clear the game from the save point on to the platform where the next challenge takes place. There was some good momentum coming out of the Violence section, but it gets killed completely by the repetition that follows