Transformers: War for Cybertron is a good game. The combat is fast and controls well, the characters and weapons provide plenty of variety, and multiplayer has a good number of game modes to play. These strong points apply to every version of the game, PS3, 360, and PC. These also are likely covered extensively in other reviews. So I'm going to focus on what the PC version does differently, and why it's not so much a 'version' as it is a somewhat lazy port.
WfC on the PC is missing one key component that the other versions have: communication. A lack of voicechat is pretty strange for a multiplayer shooter these days, especially one with a large focus on cooperative play in the campaign as well as the team-based multiplayer modes. But normally you can work with this, relying on the text-based chat. The problem is, War for Cybertron has no voice chat, no text-based chat, no in-game communication methods whatsoever. This is doubly strange because it's built on an engine that's used with plenty of online shooters, the Unreal engine, and all of those other games not only have text-based chat, but voicechat as well. This is, basically, not just a weird omission, but in many cases a pretty unacceptable one. Sure, you can use Skype, Teamspeak, Ventrillo, Mumble, etc to coordinate playing with friends, but if you just jump into a random game, there's absolutely no way to communicate with anyone at all.
Similarly problematic is that, while they added menus to explain the PC version's controls, you cannot reassign keys though not just the in-game interface, but at all. Why not at all? Well, if there was an ini file you could access, it'd be trivial to change the controls. But... well. There's another problem.
The game is very mod unfriendly, all of the files are encrypted and (at this time) there's no way to even modify .ini or other setting-type files. Can't do anything even as simple as texture replacements, and anyone hoping that people will mod in G1 versions of the characters or change the sound files will be dissapointed. There's also no dedicated servers, so no server-side mods can be run either. Which is a shame, as I was hoping someone could set up a whole "iconic deathmatch" mode pitting the actual Autobot and Decepticon characters against one another.
However, if you can look past these issues, the game is just as good on PC as it is on the other platforms, running at a steady framerate, looking pretty, and controlling very well. The other general issues with the game are the same as they are on other platforms- but the key difference in the PC version is that this combination of issues and missing features makes for a somewhat lacking multiplayer experience in comparison to not only the console versions, but other multiplayer shooters on the PC. The singleplayer, however, is just as good as elsewhere.
WfC on the PC is missing one key component that the other versions have: communication. A lack of voicechat is pretty strange for a multiplayer shooter these days, especially one with a large focus on cooperative play in the campaign as well as the team-based multiplayer modes. But normally you can work with this, relying on the text-based chat. The problem is, War for Cybertron has no voice chat, no text-based chat, no in-game communication methods whatsoever. This is doubly strange because it's built on an engine that's used with plenty of online shooters, the Unreal engine, and all of those other games not only have text-based chat, but voicechat as well. This is, basically, not just a weird omission, but in many cases a pretty unacceptable one. Sure, you can use Skype, Teamspeak, Ventrillo, Mumble, etc to coordinate playing with friends, but if you just jump into a random game, there's absolutely no way to communicate with anyone at all.
Similarly problematic is that, while they added menus to explain the PC version's controls, you cannot reassign keys though not just the in-game interface, but at all. Why not at all? Well, if there was an ini file you could access, it'd be trivial to change the controls. But... well. There's another problem.
The game is very mod unfriendly, all of the files are encrypted and (at this time) there's no way to even modify .ini or other setting-type files. Can't do anything even as simple as texture replacements, and anyone hoping that people will mod in G1 versions of the characters or change the sound files will be dissapointed. There's also no dedicated servers, so no server-side mods can be run either. Which is a shame, as I was hoping someone could set up a whole "iconic deathmatch" mode pitting the actual Autobot and Decepticon characters against one another.
However, if you can look past these issues, the game is just as good on PC as it is on the other platforms, running at a steady framerate, looking pretty, and controlling very well. The other general issues with the game are the same as they are on other platforms- but the key difference in the PC version is that this combination of issues and missing features makes for a somewhat lacking multiplayer experience in comparison to not only the console versions, but other multiplayer shooters on the PC. The singleplayer, however, is just as good as elsewhere.