
Perhaps the last two games you would expect to hear in the same sentence are Blizzard's Diablo franchise and Telltale's Monkey Island series. Ron Gilbert and Hothead games have combined these two game types into one, and it is called Deathspank. Deathspank, you say? Yes, Deathspank, the game is named after ultra-ridiculous super hero protagonis t trying to rid the world of all evil.
The story covers Deathspank trying to obtain " The Artifact." I don't really know why he's looking for it. It may or may not tell you, I don't remember. It doesn't really matter. Deathspank's enemy, Sergeant Orque, steals the Artfact and sends Deathspank on a journey to find it. He also has captured a couple orphans and Deathspank will try his hardest to recover them.

My biggest problem, and really only problem, is the lack of variety. It's quite repetitive, as most quests are just like a dozen others, just with a different enemy to kill, or a different item to pick up. There are some creative quests, but they are very uncommon. Even when something is creative, they seem to run with it and draw it out as much as they can, making even creative quests feel redundant. There is a lot of content for the $15 price tag, 8 hours to be exact, so if that's what you're looking for you'll be happy, even if it doesn't have much assortment.
Deathspank sports a leveling system and a loot system. You won't be able to wonder right into the higher level areas until you complete a fair number of quests in the area you belong in. There will be many quests that you will receive 3 or 4 levels before you'd ever be able to do them, and unknowingly you may attempt to do them and realize that it's impossible at your current level.
The loot system is definitely the most simplest one you will come across. If you're new to this genre, then you won't feel like you don't quite understand what's going on. First off, unlike most games of this kind, you'll have many statistics on your armor including agility, strength, stamina, spell damage, and more. In this game there's only one main stat: health. This allows the game to easily include a "equip best armor button" which allows for less confusion. There are resistant stats though, such as nature, fire, and ice resistance, so it isn't exactly perfect as certain resistances will be more important against
certain types of enemies.

When it comes to weapons, the only stats they have is damage, along with specific damage types like fire or ice. You'll pick up axes, swords, maces, fist weapons, crossbows and more. There are a lot of weapons, but most are just stronger types of a previous weapon with same character model and a new adjective in front of it. Certain weapons will have special abilities after being used enough, like a whirlwind attack, a lightning area of effect attack, or an AoE that will stun all nearby enemies. You can equip up to 8 weapons, with the D-pad and the face buttons, but you will most likely use the D-pad for potions and other items, with the face buttons for your weapons.
The art style is quite creative, with most doodads in the environment looking like flat cardboard cut outs. The map is very big, with lots of different environments, including haunted forests, enchanted forests, regular forests, caves with lava everywhere, and more.
Any of the items in your inventory that you pick up can be grinded at any time for money, so you don't have to walk back to vendors to sell stuff like you would in other games. There's a huge variety of potions and other usable items to increase things like speed, size, damage, or even spawn a group of friendly mobs to help you out.

I almost wish Deathspank was a $60 game. It lacks so much variety, and if it had more production values I feel it would have been a much bettter game. While it's still very fun and sometimes funny, I can't help but imagine a full retail Deathspank with 4-5 more hours of content added onto it and much more variety in weapons, quests, and loot. Deathspank's biggest problem is that isn't really a genre that fits the downloadable space well.