I had a lot of fun playing Resistance 2, and when it comes to games, that’s by far the most important thing for me. It is essential that I have fun when playing a game. I can ignore graphics and I can ignore gameplay flaws and I can ignore terrible voice acting as long as I’m having fun. But Resistance 2 doesn’t need to worry about any of that. It’s got great graphics, and it sounds good, and the gameplay works, and even though this is the second time I’ve cleared it, one year after its original release, I wish I wasn’t writing this review right now, because this is time I could be spending on actually playing the game again.

But the disconnect doesn’t even matter, because the environments are so beautiful. The first Resistance had a similar approach to Killzone 2: the environments were limited, and so was the color palette. But Resistance 2 opens up, and this is completely to its benefit. It has rich jungle environments, urban environments, and it picks colors from all across the spectrum to paint its world with. The textures look polished and are not hard to look at, in contrast with the first Resistance. The characters are well modeled. Gone are the robotic animations that plagued the first game and early PlayStation 3 titles. Chalk this up to Insomniac having more experience with the system, but it’s impossible not to compare Resistance and Resistance 2 and pride the latter over the former in this respect. That said, the menus need a little work. They’re very standard, very stock, and for some reason, the character model that backs the main menu looks terrible. For that to be the first site that greets the player is a criminal offense.


I also noticed the sound in this game, which is something that I very rarely notice in video games. If it’s well done, you shouldn’t really notice it. If you do notice sound – voice acting, music, sound effects – it’s generally because it’s bad. Very infrequently do I notice sound in games because it’s actually good. But sound plays an important role in Resistance 2. There are invisible enemies that can only be heard, for instance. Don’t fret; this is done so that it’s accessible to everyone. Even players still playing with mono sound will be able to enjoy what Resistance 2 offers in this regard. I also feel like the music took a lot of queues from the television show 24, though I might be wrong in this regard. Certainly, both media have a similar action/orchestral feel to them.
No video game is perfect. Resistance 2 certainly bears its fair share of personal qualms to my mind. For one, I disagree with the move to force the player to go to the menu to read intelligence documents. In Resistance, as soon as you pick up an intelligence document the game pauses and brings up the text on the screen, but in Resistance 2 you have to actually pause the game and look for the document in the menu. This may sound relatively minor, and to be fair it probably is, but the story actually relies on the fact that you’re reading the documents in many respects (important documents are blatantly placed in the player’s trail while less important documents are hidden), and for me I’d rather be forced to read them straight up because I know I’m the type of person that procrastinates over reading those things. Also, it’s almost impossible to unlock the special weapons in the game. This is a real disappointment (in Resistance all special weapons were unlocked after the first playthrough). To unlock the weapons, you have to get five silver trophies. Four are quite easy to achieve, but the fifth more or less relies that you play online, and that’s not a kosher move to make when developing a game. A lot of people don’t want to play online, and you shouldn’t force them to play online if they want to experience something in the single player mode. (I do not play online multiplayer all that much, and for that reason I typically do not cover multiplayer in my reviews – that’s why I have not discussed it here.)

Those three marks against Resistance 2 cannot detract from the whole experience though, at least not for me. I can’t ignore the fact that the game is really good looking, and that it plays well, and that it’s interesting. Above all, it’s fun. I had a blast playing the game, and as soon as I get this up, I’m zipping off to play a few more rounds. I think that’s the strongest statement about Resistance 2, and any game for that matter: if a game makes you want to come back for more even after clearing it multiple times, that’s a very good sign. And Resistance 2 certainly does that.