So yeah the third expansion from Blizzard Entertainment has hit the shelves a week back (December 7th) and it is more epic then I could imagine. This expansion brings back awesome team-play in both PvE and PvP and makes it more challenging, thus more enjoyable then ever before.
World of Warcraft: Cataclysm is the game I'm talking about of course. Being a big fan of the series I pre-ordered this baby on Battle.net and was online in less then 1 hour after the launch time. The transition went pretty much flawless (amazing for a game that changed so much and has such a big player base) and everyone was able to play almost instantly and enjoy this epicness.
For those not familiar with the game, I suggest you stop reading and go buy the game right now before trying to get to know anything I am about to write.
A few weeks before the expansion Blizzard released the Cataclysm content in a patch where the face of Azeroth (without adding the new zones) was changed forever and made ten-thousands if not millions of players re-activate their account to check it out. And I assure you the game looks better, more polished, active and more alive then ever before. New quests make new players get to know the game faster and in a very fun way. The interface has changed drastically to help out new and old players, the leveling process is more streamlined and more direct, making the game less confusing for new players. And I remember when I started playing all the way back in Vanilla, it can be quite frustrating to get to know everything. Also, the talent tree system has been completely revamped where at level 10 your talent screen will pop up and you have to choose one of the 3 trees of your class and stick with that until a very high level. This forces people to stick to one thing, get to know it and learn it. This also allows Blizzard to give lower level players better abilities that are just tied to that spec, making the leveling experience that much better.



Every new zone has a new faction to get exalted with, with unique rewards. The badge or emblem system has been revamped, you now get points instead, which has a cap. And there are 2 different types of points, Justice and Valor, where justice is the lower level gear and Valor points the current raid tier gear, epics, yes no more epics in 5-man heroics. Without going to deep into it, I personally think the system is awesome and is a good improvement.
Talking about PvE, dungeons are a lot harder and need more teamwork and effort, especially if you do them on heroic mode. Of course the good players will get through them but newer players will have a harder time, especially in a Pick up Group (PuG).



Oh yes I said rated Battleground, where old PvP titles (Vanilla WoW ones) come back and much more. You have to have a team of 10 or 15 players on order to do this, depending on what week it is (10 or 15). This breathes new life into Battlegrounds and it surely needed it. I haven't tried it yet, but is sounds like a lot of fun. Also there has been added a new open world PvP area (like Wintergrasp) called Tol Barad, where you either defend or attack and when you when get 2 hours to do dailies and a new raid dungeon. The first boss is not hard but intense enough to NOT be able to be PuGged, the boss drops PvP gear and tier 11 hands, legs. Also new rewards are added to this faction where you get mostly PvE items, weirdly enough.



The game changed so much that people who played in WotLK and didn't like it SHOULD come back to check it out. Blizzard listened to the "real" players and made this game more challenging and more team-based rather then anything else. This is without doubt the best Expansion yet and brings back WoW like never before!
Go check it out now!