I am conflicted. The main focus of Shadow of the Colossus is obviously
the battle with the Colossi, and the game completely nails this. The
fights are amazing. I found about 2 to be more annoying than fun, the
rest were a blast to run around, scale, and smite. But what if this was
a Zelda-style action-adventure game with puzzle-filled dungeons and
towns scattered around the vast countryside with people to interact
with (the towns are less necessary), and the Colossus battles were the
focus and the main conflict, not the entire game? The Colossi ARE
awesome, but that's all there is. The environment is beautiful but
really not very interesting to explore. I would truly love this game if
it just felt complete. Also, I wasn't a fan of the controls, and how
when
you take damage from a strong attack, you fall over, and it takes you
about ten seconds to stand up, which usually gives the enemy enough
time to prepare and hit you again, repeating the process. If you can't
tell from my description, this is NOT COOL. Although I really
dug the connection to ICO.