Imagine an Island full of charming, huge noggined dogs, adorably donning clothing ranging from top hats and ties, to plaid bags and pilot goggles, to pink camouflage 10 gallon hats and monocles, scattered around in places ranging from snowy villages to dry valleys, and then one opens its trap to say, “Have you ever touched a fish? I do love fish!” and the illusion of innocence is shattered. This is the nature of Ubisoft’s Dog Island, a game based upon THE DOG Artist Collection, a company that creates products like playing cards and stationary, and then plasters images of dogs with grotesquely large heads on them, but without actually searching for THE DOG on Google or looking at the entry for this game, there’s scarce a reason you would’ve known that the two entities were related. That’s just one of many things you wouldn’t know by looking at the box alone, like that this is actually a semi-open world RPG adventure, some dogs are willing to put ash in their eyes, or even sniffing for glue will reward you with woofs (the game’s currency) instead of drug addiction. The details are all rather hard to take in and accept, but it’s survivable.


All this may sound like the has no redeeming qualities, but despite the paper thin storyline, the gameplay almost makes up for all of that. As I stated earlier, this is part RPG, and that means smell-based leveling, aforementioned quests, a health bar, and battles, and before you try to wrap your head around that last bit, yes, there is a final boss. Oddly enough, even with a hearts and enemies, there’s absolutely no violence anywhere in the game. Instead, you sneak up behind creatures like snakes, polar bears, and buffalo when either they’re not looking or asleep, and then scare them with your high pitched barking. Evidently, puppies are just that creepily cute. Scaring is hardly needed for use, but when it is, the AI’s inconsistencies will become evident. While some enemies wouldn’t notice you even if you spat on their face, others will charge at you from half a map away, wondering what you said about their mother, I imagine, which can be rather frustrating when sniffing around. Still, it’s rather fun to see a little puppy knock a gorilla out cold. What’s even more fun is finding new smells, hunting for new items, and collecting items. Sniffing works as a simple metal detector system for the nose, utilizing a detection meter that fluctuates from full to near empty depending on how close an item is, and once an item is found, just dig at it and voila! An apple, blue rose, ash, a switch, ringmaster’s outfit, or even in one case, dirt. Can’t say some of the items really make sense to sniff for, but it’s a game about talking dogs, and, in this case, it doesn’t really matter because it’s fun. Fetch quests normally aren’t, but treasure hunting is, especially since it’s rewarding.
