As I played through the back-half of Double Fine’s latest, Costume Quest, the first in their new initiative to sell smaller, more focused titles, I couldn’t help but feel that Double Fine had finally found its place in the gaming world. For years now Double Fine has been at the forefront of blending humor, in the form of incredibly sharp writing, and imaginative worlds into games that were often lauded for their storytelling, but criticized for their gameplay. They’ve also been on many a list of “Games that didn’t sell well, but should have.”, which brings us to what I consider the perfect fit for the quirky game studio: Costume Quest. This downloadable title for XBLA and PSN does what their previous two games (Brütal Legend and Psychonauts) weren’t able to, which is to create a clever, well-thought out game that doesn’t fall under its own weight when it requires the player to actually play it.
Costume Quest’s premise is simple; you are a boy or girl on Halloween night ready to trick-or-treat with your younger sibling (Much to the chagrin of your character) when he or she is taken from you by a band of candy-stealing monsters, mistaking his or her Candy Corn costume for being a giant piece of actual Candy Corn. You then proceed to knock on doors, trick-or-treating your way through multiple levels to get her back, bringing other trick-or-treaters with you along the way. The original premise is not wasted on its gameplay fortunately. While Costume Quest is a somewhat simple turn-based RPG with basic timing-based button prompts, it features a fairly deep job system in the form of costumes.

Further expanding upon its RPG roots is the fairly intricate Battle Stamp system. Throughout your adventures, you’ll come across the young entrepreneur Sadie, complete with lemonade stand (Ala Lucy from Peanuts), except instead of serving cool refreshments, she serves up special augmenting abilities in the form of collectible stamps. You can equip one of these stamps to each of your characters, and their abilities range from a simple counter-attack upon being hit to the “Egg on your Face”, stun ability, to the highly useful splash-damage stamp which also has a chance of poisoning those enemies. It’s a fairly intuitive system that encourages experimentation, both due to the number of stamp combinations in a party, but also because Costume Quest isn’t a very difficult game, and so your risk of a “bad” stamp combination is fairly minor.

But regardless of your childhood memories of the ween of Hallow, Costume Quest is, at its core, fun. Its writing is sharp in much the same way the writing in Peanuts is; it’s a fantastic looking game, with an imaginative art style that perfectly captures a child’s version of Halloween night. The music is also very good, replicating the fun and whimsy of Halloween in its main theme. If I had to complain about one aspect of its presentation, it’s that Costume Quest is an oddly silent game, mainly due to the total lack of VO. All of the dialogue in the game is presented in word bubble form and that’s about all you get. It would’ve been nice for all of the kids to at least talk in Legend of Zelda/Animal Crossing speak, or something similar along those lines. After about half an hour though, I quickly stopped noticing and had gotten used to its simplistic story presentation.
