
Graphics

Control
Again, if you've played MGS before, you'll have no problem jumping into this. Obviously the button placements are a little bit different, but nothing drastic. The only difference is that since the GC controller has one less button, to use your codec you have to hold Start and press A, and to pause you hold Start and press B. Sounds like a hassle but it becomes cerebral after a few minutes. In addition to the controls from MGS, some elements of MGS2 have made it into this version. You can now hang off ledges (and do chin-ups), hide in lockers, see through first-person view while shooting, drag dead bodies around, and threaten soldiers until they hand over their dog tags. These new features are great but don't really add that much to the overall gameplay of MGS since the level design is almost exactly the same as the '98 version, plus or minus a few lockers.
Sound

Replay Value
MGS is shorter than you remember. The game is a true classic but it just doesn't stand up to the new crop of espionage games (i.e. Splinter Cell). A co-worker of mine cleared the game on Normal difficulty in an 8-hour sitting. Given, he's a MGS freak who knows everything there is to know about Snake, but still...8 hours. After beating it once you do get the option of a higher difficulty setting. There are also some extra modes like the boss gauntlet where you have one life bar and see how far you can make it by fighting all the bosses in succession. Of course, you can always try to collect all the dog tags, but Twin Snakes just doesn't feature much in this category. Most people are just happy to see a classic remade.
Conclusion

*** This review was written for Flamevault.com shortly after the game's release. ***