
So how exactly does a Frenchman fit into 16th Century feudal Japan? Time travel of course. The evil inventor Gildenstern has created a way to fold the space-time continuum in order to unleash the Genma on present day France. The only problem is his method has not been perfected, so as Samanosuke approaches Nobunaga for the final encounter at the beginning of the game, a portal opens in the middle of the room and Samanosuke gets sucked in. He lands in Paris, France on May 8, 2004 while the city is being ravaged by Genma demons. Jacques Blanc is trying to help defend the city as most of the police officers have already died. Samanosuke is understandably confused by his surroundings, but demons are demons, so he helps Blanc. But almost immediately after they team up, as Blanc checks on a fallen commrade, another portal opens and sucks Jacques into 16th Century Japan. He arrives 10 days prior to Samanosuke's encounter with Nobunaga, so he does meet up with Samanosuke in Japan rather quickly. The god Oni has bestowed the same power of magic to Jacques through the special soul-leaching gauntlet that Samanosuke has. Oni says that Samanosuke alone cannot defeat Nobunaga, so together they must destroy Nobunaga once and for all in order for each of them to return to their own time.
Graphics

Control
The gameplay is probably the biggest improvement. The past two Onimusha games were fairly slow and sometimes described as "Resident Evil with a sword." Not anymore. Onimusha 3 supports analog control instead of the old two-directional digital layout. You can tell immediately that Capcom wanted a fierce fast-paced action game for the finale of their series. And while the buttons themselves don't actually change when you swap between Samanosuke and Jacques, you do get the distinct feel for how to use each character differently. Samanosuke, being a Samurai, obviously uses an array of blades and bows. But Jacques, has a energy sword/whip, which works alot like Ivy's sword in Soul Calibur, that he can use to slash or tangle up enemies with (he eventually acquires one almost exactly like Ivy's). Both characters gain new weapons along the way.
Sound

Replay Value
The game isn't "Ninja Gaiden Hard," but you will die occasionally. One of the cool things is that if you die too often, the game opens up a previously locked Easy Mode. Once you actually beat the game, it unlocks a Hard Mode. In addition to the multiple difficulty levels, there are tons of mini-games, secret weapons, costumes, and even different endings to find. Still, I doubt anyone but the most hardcore Onimusha fans will be seeing this game a second time through.
Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***