
Graphics
The most obvious non-change/improvement in the game this year is the graphics. In the 4 years (5 games) that Madden has been on the "next-gen" consoles, the look of the game hasn't changed much at all, and that becomes clearer than ever in this year's iteration. There are minor enhancements, but not anything close to standing up to the competition. The jerseys still look like they're painted on. The coaches and cheerleaders tend to look like the undead. And the ice-skating effect is unforgivably still present. Sometimes the players feel like they're playing a couple inches off the ground. The framerate is solid and the player models are a bit better thanks to more variation in size/shape of their bodies. The overall presentation is still solid, but obviously not the same quality as a full-on ESPN integration. In a way, EA is handicapped here since John Madden is employed by the company that owns ESPN, so even though I'm sure they'd love to integrate everything from Monday Night Football, they can't. But even so, they do a good job with what they have.
Control


Overall, the game isn't as immersive as it once was. 2K5 gives you the feeling that you (the player) are an integral part of every play, while Madden sometimes makes you feel more like a insignificant cog in a large machine. Madden doesn't offer the same amount of control that the competition does, and while the Hit Stick is very cool, it takes your thumb away from the main face buttons, which makes it an even bigger risk to use. The gameplay is solid and the customizability (is that a word?) is amazing, but the actual time spent playing football is not equally amazing. The D is indeed improved in regard to your options, but in my first game I lit up the Titans secondary with 442yds with Jay F'n Fiedler.
Sound

Replay Value

Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***