
Graphics
Once again the graphics are incredible, which you would expect from the company that makes the engine which so many of the other companies use. The game has an overall grittier feel than previous entries and the courses have a much more varied design. Every track has seemingly dozens of different routes to the finish line, whether they're underground, through the woods, or through the air. Revenge does have a bit of Rush in it this year with the amount of jumps and airtime you'll be experiencing. The first time you nail a Vertical Takedown is one you'll not soon forget. The EA ads are back, but not as predominant as last year and definitely not as sickeningly present as Underground 2. So no 70ft high Tiger Woods heads thankfully. The blazing sensation of speed is back and better than ever, especially when have a good, long, continuous boost going. The tracks take place in some real-world cities this time but for whatever reason they can't or simply don't use the real names, so Detroit is "Motor City," L.A. is "Angel Valley," Rome is "Eternal City," etc. The game supports 480p, which is great, but you'll have to wait for the 360 version for 720p. The only complaints are some questionable calls in the presentation design, but all-in-all this is one of the best looking console games to date.
Control

Sound

Replay Value

Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***