
The game starts off feeling like it's predecessors and tries to lead you to believe that you are on a mission to stop Andross once again. Honestly, I would've liked that rehashed story better. The story quickly shifts to focusing on an invading alien race known as Aparoids. Namco tried to mix things up a bit by adding more land missions, both in the Landmaster tank and on foot, which is a good idea in theory, but it just doesn't work. People want their rail shooter. Everything about Assault feels uninspired.
Graphics
The flying missions are good, but once you get on the ground, the textures start to not look as sharp and the game is less than spectacular to say the least. The animations are good, and the special effects are done well too. The overall lack of anything actually new hurts though. Absolutely nothing in Assault is going to wow you.
Control

Sound

Replay Value
The game offers three difficulty settings and also sets goals for each level to earn medals. But on the first play through, I beat the game in just under four hours. FOUR! Hello? I waited 8 years for a real Star Fox game and I get 4 hours? Multiplayer is also available but it's just deathmatches. When the credits rolled I wasn't sure if I should be disappointed that the game wasn't longer or happy that the experience relieved me earlier than expected. But wait, there's an unlockable version of Xevious. Xevious? Who gives a fuck about Xevious? How about an unlockable version of the original Star Fox?
Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***