
Smooth Moves, as you would expect, makes complete use of the Wii remote's motion sensing. In the story, Wario finds his way into an ancient temple where he finds a "Form Baton" (Wii remote), which of course gets him into a whole heap of trouble since attempts to keep it. Each character in Diamond City has their own little storyline that are mostly unrelated to the rest of the character, but each character has 20+ microgames and all of them make use of the Form Baton.
Just like Touched was for the DS's touch-screen, Smooth Moves is one of the first great Wii games that truly shows what the remote is all about. If you thought Wii Sports introduced you to all that the Wii can do, you haven't seen anything yet!
Graphics

Control


Sound
The sound effects are just as random and zany as the graphics, but it fits of course. Each microgame has it's own little sound effects which serve as a break from the manic soundtrack between each game that enhances the frantic pace of the game's presentation. One thing worth mentioning though is the incredible use of the Wii remote's speaker. It's so good you may not even notice it, so pay attention! And oh yeah...the descriptions for each new form you discover remind me of Deep Thoughts by Jack Handy. Downright hilarious.
Replay Value

Conclusion
Like most Wii titles thus far, Wario Ware truly shines when you have more than one person in the room. Even so, the game is extremely fun by yourself. But once you get more people involved, the laughs really begin. The instruction manual blatantly tells you to let go of your inhibitions, and if you do, you'll have a ton of fun with Wario Ware: Smooth Moves.
*** This review was written for Flamevault.com shortly after the release of the game. ***