
Graphics
To put it bluntly, it doesn't really look that much better than Halo 1. The lighting has improved, and vehicles are shinier, but for the most part it's the same. The character faces are still dull and clunky looking and the cutscenes are simply disappointing in some cases. The gradual change from low-res to high-res as you approach certain things doesn't go smoothly either. The environments though are beautiful, especially the outdoor ones and Master Chief himself has expectedly been improved in the graphics department. The special effects are good, the new destructable features are nice, and the game runs crisply even when a clusterfuck of people are on the screen. Luckily Halo 1 was a great looking game to begin with, so even though not much has changed, Halo 2 still looks quite good overall.
Control

Sound

Replay Value

But wait, Halo 2 is on Xbox Live. So you'll be complaining about the short campaign for a good 7 seconds before you hop online and forget about it. The problem is that Halo 2 is set up like no other Xbox Live game. You'd think with the amount of people playing this online that the Optimatch would find a game for you in a few seconds, not minutes. The wait to get into a game may actually end up being longer than the actual game depending on what mode you're looking for. That wouldn't be so bad if they didn't kick you out of the room after the round and force you to repeat the entire process to play another game. It's supremely annoying, but that couple minutes of gameplay sandwiched between waiting is a blast. The sheer amount of combinations of game types and customizable options is amazing. Slayer, CTF, KotH, and Oddball all return with various modifiers in addition to some new modes that feel slightly ripped off from other shooters. The game has about a dozen maps, but all of them are available for every mode. With comprehensive stat tracking, rankings, and clan support, Halo 2 is going to dominate Xbox Live for a while. It's just a shame that there's no co-op mission support.
Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***