
The blocks fall in sets of four in square formation. The four blocks that create the piece can each be one of two colors. As you stack the blocks, you are trying to create groups of similar colors much like you would in Super Puzzle Fighter. These clusters will merge together to make larger blocks. Now, here's where the music comes in. What will start out as your average background music evolves as you clear out blocks. A vertical music staff bar scrolls across the screen from left to right in beat with the music. As the staff passes through a cluster of blocks, it erases them, and with each cluster erased, a new layer is added to the song. The bigger the combo you create the more significant the jump in the music. So instead of simply trying to clear a number of blocks to reach a new 'level,' you are creating a song and once the song is complete, you move on to the next "skin" (song).
All of this may sound complicated, but it is actually rather simple. If you ever found yourself hopelessly addicted to the likes of Tetris or Dr. Mario, or even if you're simply looking for something refreshingly different for your PSP, Lumines is an excellent choice.
Graphics

Control
As you would expect from a falling block style puzzle game, the controls are straight forward. Instead of the physical controls, the focus in this department should be squarely upon the addictive nature of the gameplay. At it's core, Lumines is the perfect videogame. It's easy to get into; it's difficult to master; and it offers the type of challenge that can be enjoyed by all who try it. You can play it for 10 minutes or 5 hours and have just as much fun. Combine these traits with a simple, yet excellent, idea of fusing music with the type of puzzle games we've all been playing for 15+ years and you have an all new brand of addictive gameplay.
Sound

Replay Value

Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***