
Graphics

Control
Jade Empire is BioWare first take on real-time combat, and quite frankly, it shows. It sounds great in theory, since it's a game based on martial arts you should feel like you're in the thick of the combat. But in reality, it's almost a button masher. The game features a plethora of different styles you can switch to on the fly using the D-Pad, but almost all of them simply require you to mash the A button to do combos until the enemy blocks, at which point you press X to do your slow, yet unblockable move. You do have an area effect attack by pressing both, but that's it. You can enhance your attacks by using Chi (mana), or slow down time using Focus. You can also use Chi to heal yourself in real-time, which keeps the combat fast and moving. Your block button also serves as dodge and flip when combined with the analog stick, and you'll be using it alot. Fights often boil down to mashing A, then X, then flip over and repeat. While it's better than keeping the KotOR quasi-turn-based style, it's not as good as it could have been.

Sound
The sound design very well may be the high point of the game. The voice-overs are excellent, and some of the characters speak a made up language often referred to as the Old Tongue. It's amazing the amount of lines they recorded as almost every single person along your path has multiple things to say, and seldom do they repeat. The music is also definitely worth mentioning. The light strings and woodwinds fit the environment perfectly.
Replay Value

Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***