
Due to constantly disrupting time in the first game, the Prince has gained the attention of Dahaka. Dahaka, for all intents and purposes, is the god of time. The Prince was supposed to die in the last game, and since he didn't, Dahaka is out to set things straight. You cannot kill Dahaka, so you are going to die...there's no getting around it. The Prince's only option is to sail to the Island of Time and go back in time to destroy the Sands of Time before they were even made. Confused? Well it's like Back to the Future, but with swords and acrobatics.
Graphics

Control
Addictive and a blast to play. That's how I would describe Sands of Time. The sequel is more of the same for the most part. The new combat system is the main difference, and a good one. You start out with just a right-hand weapon, but you can pick up off-hand weapons throughout the game. Not only can you pick them up off the ground, but you can steal them right out of enemy's hands and use it against them. The combos that you can perform are dependent upon which type of weapons you're wielding. There are some elaborate combinations as you get further in the game, but you won't really use them much since the harder enemies and bosses block or reverse them. So you end up sticking with the 3 and 4-hit combos to wittle away at the baddies. Your off-hand weapon degrades as you use it, so you're always on the lookout for a replacement, which isn't hard to find given the amount of baddies that charge you. You can also throw your off-hand weapon in an attempt to instantly kill an enemy from a distance. The only down side is that getting the perfect angle to a wall to do what you want (run up it or along side it) is still a little cumbersome. The plus to that is that the Prince is so acrobatic that even if you mess up, he usually hangs on to a ledge, and if he doesn't, you can just rewind time and start over. Overall the acrobatic gameplay and puzzle design are still as good as last year, and with the new combat system it only adds more depth to the gameplay.
Sound

Replay Value

Conclusion
The change in direction to a darker theme was a good idea but Ubisoft has gone overboard with it. Despite that, the game is still a blast to play. The acrobatic style of the Prince combined with the incredible level design make for one of the best games this season (even if the average score doesn't show it). When Sands of Time came out, no one had any expectations for the game and it shocked everyone. I think that people, including myself, may have expected too much from Warrior Within and even though it's a good game, the freshness has worn off a bit since last year. Again, even with Ubisoft's best attempt to ruin it, Warrior Within is still one of the most enjoyable games this holiday season and definitely worth picking up.
*** This review was written for Flamevault.com shortly after the release of the game. ***