The Legend of Zelda games used to be a rare treat. With a few exceptions, most games in the series were typically separated by a period of at least four or five years. Some time after the venerable The Legend of Zelda: Ocarina of Time, things began to change. Barely even a year after the Hero of Time’s debut, Nintendo began to step up production on new Zelda games. It seemed as though every other year brought with it a new adventure for Link. It was about the time Minish Cap came out on the Gameboy Advance that I was beginning to feel a bit of Zelda fatigue. My condition was only worsened by the flaccid Twilight Princess on Gamecube – a game that, despite buying it when it first came out, I still have not bothered to finish. This was, by and large, due to the fact that the gameplay mechanics had stayed rigidly formulaic for years and years. When Zelda games were few and far between, it was easy to excuse the 4th consecutive re-appearance of the Hook Shot. But now that Zelda games were hitting store shelves fast and furious, the distinct lack of innovation was taking its toll.

If you’ve played any of the previous Legend of Zelda games, you already have a good idea of most of the items featured in Spirit Tracks. The “Zelda Checklist” is in full effect. Bombs? Check. Boomerang? Check. Bow and arrows? Check. A musical instrument that plays magic songs that are only used in very limited, very specific locations? Check – and if it wasn’t obvious enough already, filling in the role previously held by Link’s horse and boat is the “Spirit Train”, your method of traveling the world. The train, however, is a noticeable step down from previous methods of transportation, given the fact that it is quite literally on rails. If you’re like me and enjoy exploring your surroundings simply to answer the question of “what’s over there?”, Spirit Tracks will be a lesson in disappointment. It does its best to liven things up – enemies routinely ambush your train, for example, and as you restore the “Spirit Tracks”, new routes will open up, sometimes opening access to secret side quests. But, more often than not, you’re stuck going where the tracks want to take you, watching the empty, uninteresting world pass by on your way to the next dungeon. At least they let you blow the train’s whistle.

Though it may have some dull edges, I had a lot more fun with The Legend of Zelda: Spirit Tracks than I expected. Everything that’s good about this game is more engaging than a Zelda title has been in years. If you’re a fan of Link’s exploits, but feel as though they’ve been losing your interest lately, Spirit Tracks may just be the pick-me-up you’ve been looking for.
(This review was originally posted on TSSZnews.com, on February 11th, 2010)