It was like everybody had the same epiphany: Mario Kart wasn’t what it used to be. Over the years, Mario Kart
had begun to more heavily emphasize its party game elements – running
the race was becoming less important than knocking your friends around
with blue shells. And so, a number of kart racers were born that vowed
to “fix” Mario Kart – you had Split/Second, Blur, and ModNation Racers all vying to fill the niche no longer satisfied by plumbers throwing banana peels. But leading this wave of clones was Sonic & Sega All-Stars Racing, a game that was perhaps more directly analogous to Mario Kart than any of the games to come after it. Rather than tack on wacky new gimmicks, All-Stars Racing was more or less just Mario Kart,
but with many of the more nasty tricks sheared away. It was a great
game – though far from perfect, and that’s where the sequel, Sonic & All-Stars Racing Transformed
enters the picture: it not only corrects a number of the biggest
problems from the first game, but expands to cover transforming vehicles
that cross land, sea, and air.

If there could ever be such a thing as a “hardcore mascot kart racer”, it would be All-Stars Transformed. This is a legitimately difficult game that rewards skilled play, and that surfaces in several places. The most noticeable, perhaps, is just how smart your opponent’s A.I. is – whereas Mario Kart‘s opposition seemed to largely function as moving targets that launched attacks at random, computer-controlled opponents in All-Stars Transformed race to win, employing strategy far beyond what you would expect to see out of a kart racer. In addition to having deadly aim and expert drifting skills, computer-controlled racers seem to be more aware of their surroundings, engaging in keep-away tactics that intentionally deny you from collecting items. This lends each racer an intense personality that will have you cursing their names as you get frozen in a block of ice or thrown into a tornado.

All-Stars Transformed loves its fanservice. Top to bottom, the entire game plays like one giant love letter to Sega fans, regardless of era or region. A major failing of the first game was the small handful of Sega franchises being represented – but that’s not an issue here, as tracks in ASRT cover everything from Sonic the Hedgehog to Shinobi, with pit stops in obscure games like Burning Rangers and House of the Dead EX. But it doesn’t stop there: expect to see references to Comix Zone, Holosseum, and even Japan-exclusive games like Segagaga. Honestly, I could spend the rest of this review pointing out all of the references this game makes to Sega’s legacy, but the point is that Sumo Digital seems to “get” Sega fans in a way that I don’t think even Sega themselves does, and it goes a long way to elevate the All-Stars Transformed above Mario Kart‘s typical “eh, I dunno, it’s all just generic Mario stuff” sensibilities. I just wish more thought had been put in to the weaponry itself – even worse than the first All-Stars Racing, all of the item pickups in Transformed are weird, generic cartoon items that have have very little to do with Sega or racing, and in some cases, like the Blowfish item, don’t even have much to do with themselves. They’re all still functionally useful, of course, but I feel like the visual designs tied to those functions really miss the mark, because literally every other part of this game has some very deep nostalgic ties.

The game generally feels like it is perhaps missing one final layer of polish. Even though it all comes together in the end, with nice visuals and a stable framerate, every now and then you get the sense that the game is tearing at the seams a little bit, be it from glimpsing the horrifying red void beyond the horizon of Seasonal Shrines or Dream Valley’s skyboxes, or from the fact that when you finish a race, sometimes your controller won’t stop vibrating until the start of the next event. But despite lacking that one final layer of polish, Sonic & All-Stars Racing Transformed is still an incredible game. To reduce it down to simply a “Mario Kart Clone” feels a little unfair at this point – it owns its identity in a way few kart racers have been able to do. None of its problems ever really get in the way of having a good time, and with tons of content and modes both online and off, there’s plenty here for you to enjoy. Any way you slice it, Sonic & All-Stars Racing Transformed is a must-own for any Sega fan – and even if you don’t have any nostalgia for these franchises, it’s still a great racing game.
( This review was originally written for TSSZnews.com and was originally published there on November 29th, 2012)