Here we have a 3D racing game released in 1988 for the arcades and ported to various consoles and home computers the following years. A sequel was made, called Race Drivin' in 1990. An NES version was in development and was finished, but was never released and only prototypes exist. The Commodore 64 version was only released as part of the Wheels of Fire and TNT compilations.
The home console ports have inferior graphics with very blocky polygons. The Commodore 64 version is the worst looking version with nearly everything having blue and yellow colors, but it's still impressive pulling off 3D polygons without any special chip like the Super FX chip or the SVP chip. The graphics are also look like it was made out of Legos. The very low and choppy framerate, especially in the Genesis and Commodore 64 versions, is even worth pointing out.
The controls are a disaster. The car swerves all over the place and can even go off-road. Half of the screen is taken up by the H.U.D. and other useless details. The H.U.D. gauges don't even animate to show how much fuel you have.
No music in game except when watching the "Instant Replay" (the Commodore 64 version doesn't even have that Instant Replay that nearly all the other ports had). Add in the dull and screechy sound effects, and the audio is a nightmare.
The game's demo unfairly shows the player playing very well. Also the introduction claims that the game's cars are "state of the art sports cars." If racing cars were this slippery to control in real life racers in training would have been injured fatally and not even able to become racers in the first place. There's even only one race track to race on.
What's worse is that numerous bugs and glitches exist throughout. One glitch can cause your car to collide and crash into a wall that isn't even near the car. Another glitch shows your car, in the instant replay video shown when you crash, on top of a barn which you actually drove on the side of.
This game is not worth playing. Avoid at all costs.