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Infinite amount of charm and style

by guip1408 on August 27, 2018
5 out of 5 starsScore: 100/100

Cuphead was a game that caught everybodys attention when was first show just for a few seconds on E3. All that we heard was "what was that? we want to see more of that!" and the game went rogue for a couple of years.

It was clear that it had a unique art style, a 1930s-ish cartoon, hand drawn, give me that. It's funny to look back and think: how did nobody else tought of that? huh!

When the game finally came out, it did not disapoint one bit, it is amazing. The combination of art-style and soundtrack is already a piece of art, just perfect. But then the gameplay was also incredible, so tigh, so responsive and fast, just brilliant.

The game was originally pland as a boss-rush game only, and the feedback wasn't very good, asking for full levels. And they did that, but at the end of the day, the boss levels were BY FAR the best part of the game. It's kind of crazy to see the designs of the bosses and how personality they have, the people that worked on them are so creative, it's hard to put into words. One of the best looking games of all time.

What turned some people off was the difficulty, damn this game is hard. The sad part about that is that alot of players wont be able to see the game till the end and appreciate all the boss designs they have, because a very small percentage of players will be able to beat it. But for some players, like me, the challenge enhances the experience. I just wish they had launched the game with some sort of easy mode option.

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