One of hardest genres that developers have failed time and time again to get right is the first person platforming. Despite a wealth of great first person shooter games on the market, developers have struggled with letting people experience other genres from the same perspective. Many have tried, some have come close, but none have truly achieved. Then Digital illusions steps up to the plate with Mirror’s edge.
The game takes place in a totalitarian society, where information is a precious commodity that people will pay heavily for. You play as a runner named Faith, who is a sort of acrobatic courier that runs across rooftops delivering packages of importance. The games basic premise is that Faiths sister Kate has been framed for a murder she didn’t commit, and Faith is out to gather enough evidence to prove it. But it’s very clichéd, with lots of backstabbing, shady meetings, cover-ups, reveals etc. Let’s just say that every possible cliché you can think of is in there. It doesn’t detract from the game, but there is nothing really gripping about the story.

Faith is controlled almost entirely with 3 buttons, which are used affectively to make her impressive movements, with L1 being movements that make Faith go up, and L2 goes down, and then R1 is used to turn 180 degrees. You will be able to do a lot with these buttons alone, and it should be a note to other developers about how easy it really is to get impressive, precise movements without having the player being some kind of finger contortionist.
The main focus is on moving around these environments, from jumping huge gaps, to wall running and swinging. It really does flow well, with easy movements from obstacle to obstacle, and rarely does it get frustrating. There is still a problem with accurately judging depth in a video game though and I would have falling more times than I would of liked if the game didn’t do such a good job accounting for this; giving you a slight margin of error by allowing you to grab onto obstacles without having your off-camera hands matching up perfectly to the obstacles.
Then we come to the biggest issue of this game, and the cause of most of my frustrations; the combat. Faith is told throughout the game that she needs to run, and running is what she does best, but then there are times when you are forced to fight. This is where the game goes from being good, to appalling. You are given a few tools at your disposal; an R2 melee button, and a counter attack button for when the guy tries to melee you with his weapon. The window of


Once you beat the levels in the main game you unlock time trials and speed runs. Speed runs require to play through the levels exactly the same as if you were playing the single player except you need to do it with a set time. I am glad to see that with these unlocks in the game they realise that it’s the free running aspect of the game that it so good, and they incorporated some reasons to keep playing after the 8 hour single player. The time trials have you are placed in a familiar environment that has been set up like an ad-hoc assault course, with multiple paths and directions, you then have checkpoints scatted around each area and you have to complete the level within a set time. This was what I wanted from the single player, and it feels great to shave a few seconds off your time and trying the course again to see if you can take anymore time off.
Mirror’s edge is a great game that really shows us that it’s possible to create a dynamic, flowing first person platforming game that works. It’s just a shame that the combat in the game feels so out of place and brings the game to a halt whilst you try and find a way to beat one area. It’s these little skirmishes that made me incredibly frustrated, and if it weren’t for these areas I would be singing this games praises all day long. But as it stands, it’s great game and worth playing, just try not to break your TV when the game forces you into a combat situation.