Osmos is a game based on a very small idea. To be big. Nay, the biggest. The game really hits the nail on the head with this feature, even though it's a common mechanic in many flash and small developed games. Instead of levels, upgrades and persistence the reward for your hard work is seeing your masterful orb devour anything in it's way including the oppressors that sought out to destroy you at your weakest form.

As a science geek this facet of the game tickled a very fond physics nerve. Every time you gain orbs you lose velocity since your mass is increasing but the momentum


Another great facet of this game is it's music. For a game that is described as 'ambient', it's music justifies that description. Hosting a variety of songs from a variety of artists, it suited the game perfectly especially since the game requires a lot of patience.
