Metal Gear Solid 4 is a strange beast, but then, Metal Gear games usually are. In a lot of ways, it feels like a game designed for people who have been fans of the series at least since the first Metal Gear Solid on the original Playstation. On the other hand, several changes have been made to the gameplay that feel as though they're geared toward a more general audience. Then there are those moments when it feels as though the game has been made with little regard for anything but Hideo Kojima's own creative needs. A game that's seemingly being pulled in so many different directions really shouldn't work as well as this one does.

Another addition is the Solid Eye system. The Solid Eye is essentially a convenient way for the developers to package a bunch of different functions into one device and also give Snake an eye patch, just in case everyone forgot about his connection to Big Boss. That said, the Solid Eye is an incredibly helpful piece of equipment, which features a zoom function, night vision, and the ability to display information about items of interest on the battlefield. I never found any thermal goggles in the game, but it didn't really matter since the night vision function works perfectly well as a kind of “FIND ENEMIES” button; anytime you turn it on, you'll immediately notice any enemies' bright green outlines.

For the most part, the game is pretty good about accommodating multiple play styles. On my first playthrough, I was pretty paranoid about being caught, and spent a lot of time crawling around and trying to quietly sneak past people. The second time through, however, I was a lot more aggressive, and found it to be an equally viable tactic, especially in the earlier parts of the game. There are a lot of sections early on where you'll be caught in the middle of a fight between Liquid's troops and some local PMC. What this means for you is that you can pretty much walk around in the open with little fear of reprisal. Liquid's troops may notice you, but it's likely they'll be too busy with their current firefight to send someone to deal with you personally. Even when you're not in the middle of a heated battle, though, it's not difficult to pick off enemies with a sniper rifle or pistol before they catch wind of you.

The other thing about Metal Gear that's always set it apart from other stealth and action games is its story and proclivity for cutscenes. For its part, the story in this game is far less convoluted than that of MGS2, but that doesn't mean you won't find yourself scratching your head from time to time. The Metal Gear storyline draws from several cultural influences, from American action movies to Japanese anime, and when you mix them all together you can't help but get something pretty bizarre. Kojima Productions has created a world in which grizzled old soldiers can team up with little girls and emo cyber-ninjas to save the day.

Like
I said earlier, MGS4 is
strange. For as many things as it does, as many directions it tries
to go in, it doesn't do anything halfway, and for that reason it
doesn't feel like a game anyone could be ambivalent about, either.
You may love it, you may hate it, but it will get a reaction out of
you.
