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Can you say disappointed?

Published October 8, 2009
3 out of 5 starsScore: 60/100

 

Like many others, I bought into the hype about this game. When I heard about a game where you have an entire dictionary of objects at your fingertips to use at your whim, I was instantly intrigued. It seems like such an interesting idea but the game ultimately fails in its execution. The first hour of the game is really an interesting experience that quickly dissolves into frustration. Objects you think would help you solve many of the puzzles, are unable to perform their real life counterparts functionality. For example, you type "Bridge" and you get a bridge that's wholly inadequate for any useful purpose. Moving the character is a disaster as well as interacting with the objects you create. I also found it frustrating that I would complete the goals described briefly in the level challenge, and nothing would happen. To its credit, the object dictionary is really awesome and it's kind of fun typing in different words to see what the software comes up with. Ultimately, I hope that premise of this game doesn't die as I would like to see a better executed game land on shelves in the future.

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