
The story remains completely unchanged from the original. You're still Solid Snake, sent to infiltrate a nuclear waste disposal facility known as Shadow Moses. Along the way you'll rescue hostages, fight overblown boss characters and of course fight the obligatory Metal Gear. Broadly speaking, the story is still good at what it does, providing twists and turns in equal measure, which keeps it enthralling throughout. Unfortunately most of the acting performances fail to reach the levels of the original, falling very much into the stock video game voice acting cliché.

Snake appears to have done some training since his last stint on the island. Railings and lockers that used to be about as useful to him as 'Baby on Board' signs can now be jumped over and used to hide enemy soldiers in respectively. These new abilities alone can provide very different routes through areas that many MGS vets will know like the back of their hands, and as such are at the very least a useful addition to Snakes arsenal of moves.

Ultimately however, you're simply not going to notice these things if you've never played MGS before now, and if you have there's enough nostalgia here to blind you to their presence. The Twin Snakes may not be as good as the game it tries to copy at every turn, but it comes close enough to warrant a good look.