Gears of War is an amazing playing shooter from developer Epic Games.
Let’s get this out of the way right now: this game is nothing short of
a masterpiece. The great control scheme and amazing sound and graphics
make Gears a must-have and the first true “killer-app” for the Xbox
360. Gears of War starts of when your character Marcus Fenix is busted
out of prison by his buddy Dominic Santiago, after going through this
training level getting to the chopper the story’s biggest plot point is
reviled to you. You must find Alpha-Squad rescue them and the Resonator
and use it. The game doesn’t really do that well with the story after
that cut-scene and misses lots of opportunities to tell you about its
characters and honestly doesn’t even really do a great job setting the
stage for the game’s world or events. Of course all you really need to
know is the Locust Horde came from underground, they are trying to kill
you and you have to stay behind cover, but the story could have been
pretty cool if it had done a few things differently.
Of course you usually don’t play a shooter for its storyline, you play
a shooter to shoot things and Gears does that damn well. The main
mechanic of Gears is “stop and pop” in other words hide behind pillars,
walls, cars, slabs of concrete, basically pretty much anything that can
stop bullets and then pop up to fire well setup shots and then get back
down. All this stopping and popping is handled by the “A” button on the
360 controller. It does everything from having you sprint (which I’ll
get to more in a bit), slam or slide into cover, vault low walls,
swat-turn between to adjacent pieces of cover, to doing evasive rolls.
Once you get in to cover it is just a matter of locating an enemy and
pressing the left trigger to get a bead on him (in fact if you don’t
press the aiming trigger you don’t get a reticule and your shots will
be highly inaccurate) and fire away while you can. If you are not in
cover you are going to get killed and fast. The enemies are pretty
accurate with their shots even on the Causal (easiest) difficulty and
on Hardcore you are as good as dead if you can’t find cover in more
than five or so seconds when under heavy fire.
The health system works hand in hand with the cover system, when you
get shot you’ll see a red gear (called the crimson omen) appear in the
middle of your view, the fuller it gets the closer you are to death. So
what you have to do is take cover and you will simply and quickly
regenerate your health. It’s a great system that allows you to feel
threatened by your enemies, but at the same time never get in to a
situation that you can’t get out of. The other great mechanic during
battle is the active reload system. To reload you simply press the
right bumper and you can wait for your character to reload his gun, but
it can be more skilled than that. Once you press RB you get a little
meter under your ammo counter HUD. A line passes through this meter
which has a gray sweet spot which allows you to reload faster if you
press RB again within it, inside that gray spot is a white zone which a
perfect reload that gives those freshly loaded bullets a temporary
double damage bonus. Of course, if you miss before or after the sweet
spot, you jam your gun and it takes twice as long to reload than it
would have if you didn’t press RB again. It seems simple enough and
like something that you would master quickly, but in the heat of battle
it is still easy to jam your gun from time to time, which makes things
much more interesting.
With reloading in mind, the guns in Gears of War are all pretty
powerful and exiting to use, some of them aren’t that creative as there
are typical stuff like a shotgun, sniper rifle and a pistol (though the
revolver pistol is nice), but there are two big unique standout guns:
the Lancer Assault Rifle and the Hammer of Dawn. The Lancer isn’t
totally special on its own, though it will be the main gun of your
small four weapon arsenal; it’s special because it has a chainsaw
bayonet. Yes, that is as awesome as it sounds, if you can manage to get
close (or sneak up) to a Locust, you can drive that sucker right
through him making a scene of carnage that splatters the screen with
blood, leaves your foe a pile of pieces on the floor and you highly
satisfied, though you have to be careful the AI won’t just let you walk
up to them, you need just the right situation, like say, when your
opponent is reloading his gun. The Hammer of Dawn has a limited use in
the Campaign mode because you need just the right situation to use it
as it uses an orbital satellite to rain down a firey beam from the sky.
So you need open sky and for the satellite to be overhead. It mainly
used to take down big enemies which are invulnerable to your bullets.
In Gears you can carry four weapons, two of the bigger guns (the
Lancer, shotgun, sniper rifle, boom-shot (rocket launcher) or hammer of
dawn), a pistol (snub or revolver) and hand grenades. Each gun has a
melee attack, with the Lancer’s being the chainsaw, the grenades can
also be used as a melee attack, in that case you will tag your opponent
with it and he’ll go boom in a few seconds.
Joining you in the action is the Delta-Squad which includes you as
Marcus Fenix and three other big tough dudes (Baird, Augustus “The Cole
Train” Cole and Dom Santiago). These guys are great characters, but
they aren’t super effective fighters and will get downed a lot. If one
of your squad-mates gets downed you can run up him if you have a chance
and press the X button to help him up. Of course that doesn’t work for
you, if you get shot too much you are dead. After the first act of the
game’s campaign you can give these guys three simple orders: regroup,
attack and cease fire. The campaign itself is really great and really
exciting, the AI is pretty smart (though occasionally they will fail to
move if they aren’t completely in cover and getting hit) and
challenging (even on casual at times) and all the areas are well
designed (with a great checkpoint system) and the boss fights are
pretty exciting as well. It takes about 10 hours to finish, but you
will want to play through it again and again, because it is so
exciting, intense and the areas are so diverse.
The multiplayer in Gears is also really great and helps to perfectly
fill out the package. You can play the campaign over Xbox Live or using
split screen and the beautiful thing is you can do this at any point in
the campaign. Your friend (who will play as Dominic) could join you for
one tough area, then leave and you could reload that save and play by
yourself from that point. The other difference to playing the campaign
co-op is that you can revive each other the same way I mentioned you
could with your AI squad-mates, it makes things on the harder
difficulties much more manageable. The other difference is that during
the campaign (in both solo and co-op) there are some branching paths
where Marcus and Dom will have to split-up if either you die during
this time (in co-op) the game ends. This keeps it from having one
player carry the whole fight, so both players will need to be able to
fight well to win.
The other aspect to the multiplayer in Gears of War is the Versus mode
which is team 4on4 deathmatch, last man standing wins. This mode is
great for some quick action and houses three different game types:
Warzone (plain team deathmatch), Assassination (your team must kill the
other team’s leader to win) and Execution (when you are downed you can
mash your A button to get back up, so you must execute your kills via
the satisfying curb-stomp, shooting him more or decimating him). The
Versus brings a different style to Gears, but unfortunately because of
the need to “finish” kills and the reviving aspect the games almost
consist of no shooting (except for the occasional headshot with sniper
rifle) and are all about maneuvering to get in to position to chainsaw
or shotgun your opponent at close range. The grenade tag move also
plays a big part in this “no-shoot” aspect of the Versus mode. It’s
overall pretty fun, but unless you agree to play “properly” you are
going to get tagged a lot or see very few shots fired.
The graphics are another shining aspect of Gears of War, they are
simply spectacular and pretty much perfect. This is the best looking
game to date on the 360 and pretty much ever really. The detail in
everything is so tremendous. The characters models themselves are heavy
looking with fine details like scars on their faces and the deep red
thick blood that flies from bullet hits is pretty amazing looking. The
world around though, is going to cause your jaw to drop at least a few
times, for instance the rain-storm at the beginning of Act 3 is one of
the most amazing looking areas I have ever seen. The rain water rolling
down the trees, buildings and pouring off the overhangs is all
stunning. Not to overlook the other areas, because they all have
amazing looks, from the glowing immultion in the underground to the
amazing train sequence at the end of the game and even the camera
angles bring you right in to the action, like, the amazing “roadie run”
camera angle which is a low and bouncy angle so immersing that you will
feel the urge to put your head down too as your character runs to the
next cover spot, it’s all tremendous in HD or in SD.
Gears of War’s sound is also top-notch. The music is really well
orchestrated and really adds to the atmosphere of the game. You’ll know
when there are enemies around when the music starts getting frantic and
you’ll know when you’re are safe when you hear the clear jingle and the
music quietens down. But the sound effects are where the game really
excels though. The guns all sound super powerful and the aural cues,
like the clicking of a low on ammo gun or a the sound of a bouncing
frag-grenade will be key to your success. When playing with headphones
or I assume on a good surround system, the ambient sound effect really
help you keep aware, while making you jump when things are calm and
tense. And the chainsaw makes a grotesque revving and squishing slicing
sound that is super satisfying and completely disgusting at the same
time. The character voices are well suited especially with the
Delta-Squad, they will naturally banter back and forth when they have a
free moment, trash talk the enemy and just yell stuff that big dudes
with guns yell.
In the end Gears of War is nearly a perfect title, the graphics, sounds
and gameplay all come together to create an amazingly exciting and
intense action experience, single player or multiplayer. The shortish
campaign and the odd “no shoot” action in the multiplayer hurt the game
a bit, but overall this is a game that not a single 360 owner should
miss and if you don’t have a 360 this is the game is a reason to get
one.