Ignore the Red Faction title of this game as it has very little to do
with the average FPS from a decade ago or the open-world destruct-a-thon
from a couple years ago. Red Faction: Armageddon is a straight-up
alien blasting good time with great weapons and great environment
destruction, end of story.
Here's the rundown:
Pros:
+ Fast-paced alien shooting that might remind you of older games like Quake 2 or Half-Life but with a third-person perspective.
+ Unique and fun to use weapons like a magnet gun that flings
objects together (including enemies) and a plasma gun that charges up
and then destroys entire areas with swirling gravity.
+ Impressive destruction where every building is able to be
destroyed. While not a core gameplay elements like the last game this
still adds a ton of weight and spectacle to every firefight.
+ Pretty passable story with some funny lines and interesting
locations. Design is generally solid with well-defined character
outfits and unique locations.
+ Upgrade system that lets you improve abilities you like and buff
up general stats like health and weapon recoil. You upgrade through
finding "salvage" which is spread out in the larger environments.
Though still linear the game does have a strong exploration elements due
to this.
+ Online modes add some fun like a typical hoard mode where you stay
alive through as many enemy waves as possible and a mode where you
cause as much destruction as you can in a limited time. Leaderboard
support for both.
+ Better PC port than previous Volition games in the last few years.
Good framerate and smooth mouse control. Lots of video options
(though sadly no option to increase pop-in distance).
Cons:
- Enemies can get repetitive to fight as for most of the game you
will be killing the same type of bugs in new environments. I'm so used
to fighting humans lately though that I think this repetitiveness is
lessened somewhat.
- You can only carry four guns at a time, a limitation likely forced
by the console versions, which dampens your ability to experiment with
the fun weaponry.
- Destruction could be used in mission objectives more often.
- Story videos are in a low resolution with a lot of compression,
which is typical of games lately but still annoying. Switching from
1080p gameplay to a 720p compressed video is really jarring.
- Steamworks DRM might be off-putting to some customers.
All in all RF:A is a fun game for people like me who like relatively
linear shooters with solid combat. The faster pace and alien enemies
give it an old-school feel compared to the "realistic" human shooting we
see most of the time these days and the graphics and design presents a
vivid and fun to explore Mars of the future. The PC port is good
showing only the typical signs of multiplatform development with no real
issues. If you're looking for a good 10-12 hours of alien shooting fun
I would go ahead and purchase RF:A when it hits a price you can accept.