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Dead Space 2 Improves on an Already Classic Original

Published April 28, 2011
5 out of 5 starsScore: 100/100

 The original Dead Space was a classic with a few minor issues. If you disagree with that assessment then you probably want to read another review because that is my starting point when evaluating Dead Space 2. The issues with the original were minor but noticeable, mainly the environments got repetitive and the PC version has some annoyances. Dead Space 2 does away with both these complaints and on top of that adds some new gameplay elements which really push it into 5-star territory.

First off is gameplay, which while firmly rooted in survival horror (meaning you will have to manage ammo, health and inventory) does not make the mistake the recent Resident Evil's have made where the game plays like a shooter but controls like an adventure game. Dead Space 2 might not be as fast-paced as something like Call of Duty but it controls well and your ability to shoot enemies and run away is not artificially impeded by a bad control setup. Shooting is fast and accurate, you can move while aiming and reloading and most important you move and strafe like in a shooter, not like some other genre. Enemy variance is great in the game and each enemy type requires different tactics and is more suited to certain weapons, which offers a lot of variety and challenge like the shooters of old. Small toddler-like aliens call for fast spray shooting while large hulking beasts call for precision and dodging. Toward the end of the game many different types will be thrown at you at once, creating hectic and exhilirating moments where you have to quickly decide how to handle who, and with what.

Other than shooting creepy enemies that come from the dark you will do a lot of exploring in Dead Space 2. Exploring in all dimensions using the new anti-gravity freedom of movement is awesme fun and a great addition to the game; I looked forward to these flying sections throughout the entire game. All the environments this time around are much more varied as you explore a space station, not just a ship. You will go through residential areas, commercial areas, churches, military bases, mining colonies and a few surprises along the way. While the original Dead Space felt like one big engineering section Dead Space 2 has variety and better level design on the whole, plus there is no repeating of areas like in the original game. You also get to choose from various suits throughout the game, which offers up some bonus variety on top of the 10 or so weapons on offer (you can carry four at once). Exploring every area of the beautiful levels hoping to find a new suit or weapon is great fun.

Speaking of beautiful levels, Dead Space 2 is a looker. The thing that really stands out in the game is the brilliant lighting effects which, at max settings on the PC, can really knock your socks off. Shadows are rich and wonderful, black as night and deep as the ocean. The design of the levels backs up the graphical splendor as well and I was constantly pausing to see the unique "junk future" design play with the lighting and effects. One standout moment is fighting in a hallway illuminated only by a large advertisement for the future transport system, it's jingle repeating as the graphic constant refreshes itself, sprinkling light along the walls as you dodge alien zombies. Dead Space 2 uses design and effects to constantly give you these little standout moments.

For the PC Dead Space 2 is a better, yet still basic PC port. The original Dead Space was bashed by many PC gamers for having deliberately slow and cumbersome aiming which for many felt uncomfortable with a mouse. Dead Space 2 does not suffer from this issue and mouse aim is excellent and fast throughout. Dead Space also lacked the ability to reassign keys to some areas like the number pad, but Dead Space 2 seems to allow full customization. There was a v-synch bug in Dead Space which causes massive issues when v-synch was on but Dead Space 2 does not suffer nearly as much (though v-synch does still limit the framerate and cause minor floaty feelings, so you might want to turn it off anyway and try forcing it with your graphics hardware... on nVidia this fixed all the issues for me). There are many graphical settings for shadows, effects, depth of field, blur and more. You will have to force AA and AF through your control panel unfortunately, but on nVidia both do work. The game uses SolidShield DRM which has to activate at install and then deactivates when you uninstall, giving you 5 concurrent activations at any one time. It's annoying and pointless (and easily fixed if you desire to) but I don't let DRM effect the score.

Overall Dead Space 2 is a brilliant game I consider to be an instant classic. If you like sci-fi shooters, creepy horror games and exploration then you will surely love Dead Space 2. The PC port is better this time and the game is a solid 12 hours long for one playthrough on normal, so what are you waiting for? Dead Space 2 is worth the cash, worth your time and not just a great game but a great PC game. I thoroughly recommend it.

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