Fire Emblem: Path of Radiance, the ninth game in the long-running
series and the third to be released outside of Japan, also holds a
number of series firsts. It's the first and only Fire Emblem
game on the GameCube, the first to use three-dimensional graphics, and
the first to use FMV movie sequences and voice acting. That being said,
while the looks have gotten a major facelift, the gameplay remains
largely the same, featuring strategic battles that are just as fun and
addictive as ever.
Path of Radiance focuses on Ike, a young mercenary in a company run by
his father. The game starts off quietly with the player stepping into
Ike's shoes and spending the first few chapters becoming acquainted
with the nuances of the battle system. However, it's not long before
the neighboring nation of Daein attacks Ike's homeland, a princess is
rescued, and the real challenges begin. The level of difficulty that
the game presents ramps up smoothly, and with three different
difficulty settings to choose from, series newcomers and veterans both
should feel comfortable. Path of Radiance also includes an excellent
selection of optional tutorials related to just about every subject, so
help is always just a couple of button presses away.
Path of Radiance includes a couple of gameplay features that are brand
new to the series. The first is a "shove" command, which essentially
allows larger characters to push smaller ones to the next space over
and creates a new layer to the game's already complex strategy. The
other major new feature is the laguz. Laguz units are shape-shifting
characters that switch back and forth between combat incapable humanoid
forms and high-powered animal forms. Their transformations are
controlled by a gauge that fills and depletes over time, so the key to
using them effectively is to send them to the front lines when in beast
form and have them pull back just before they change back. The
inclusion of these units is also well-handled, as their tremendous
strengths are balanced out by their weakness to certain weapons and
magic that prevents them from being too overpowering in their beast
forms.
Beyond these new features and a few other tweaks, Path of Radiance
still subscribes to the same classic gameplay formula that the series
is known for, featuring turn-based character movement and battles. As
in the previous games, all of the player's characters are unique
personalities, and should they die, they'll be gone forever. Players
that want to make it through the game with a complete roster will need
to make careful decisions on the battlefield, as well as memorize the
GameCube's soft reset function (Start+B+X); like most games in the series, Path of Radiance doesn't allow the creation of hard saves during battle.
As previously noted, Fire Emblem has taken its first step into the
realm of three-dimensional graphics with Path of Radiance. The high
points come in the form of FMV sequences that punctuate a few key
moments in the game's story. The look of these sequences is accented by
an effective use of cell shading, and they all feature good use of
voice acting. In the game itself, the maps and in-battle characters are
all character models that aren't as detailed, but all of the figures
are colorful and very easy to distinguish. Outside of battle,
characters are represented by large, well-illustrated
character portraits that are a common trait of the series. The only
really disappointing feature about the game's graphics and sound is the
lack of vocal dialogue outside of the FMV sequences. Path of Radiance
features a copious amount of text; something that shouldn't come as a
shock to fans of the series or strategy RPG fans in general, but it would have been nice to hear some more
of the characters' voices.
On the other hand, Path of Radiance features plenty of music, and the
tracks switch up often enough to show off the variety. As is common for the series, the soundtrack is a mix of rousing battle music and peaceful background assortments that fit the medieval fantasy theme. Upon beating the game for the
first time, a sound room featuring the game's entire soundtrack is
opened, allowing players to listen to any particular song at leisure.
Among other extras, Path of Radiance also includes bonus "trial maps."
Players can use their character data from the end of the game and
tackle these new challenges. There are six trial maps in all. Three of
them are unlocked by playing the game (one map per difficulty level),
but the other three are only available to those that import data from
the GBA titles Fire Emblem and Fire Emblem: The Sacred Stones using a
GBA and a GameCube cable. If you already own the games and have the
ability to upload the data, the extra maps are some of the most
challenging in Path of Radiance, but for those that don't, the bonus maps unlocked for simply beating the game are challenging enough on their own.
Fire Emblem: Path of Radiance should take the average player roughly 35
to 40 hours to complete, but there are plenty of reasons to replay the
game once you've beaten it the first time. The support conversation
feature makes a return, now streamlined so that you can read them while
at a base in between battles, and although it's not possible to read
every last one of them in one playthrough, they're highly entertaining
and often provide insights into the characters that aren't available in
the normal course of the story. For the more dedicated players,
multiple playthroughs will eventually yield bonus characters for use on
the trial maps. However, the most compelling reason to play through the
game more than once is that the strategic aspect of the game is
open-ended enough that there are numerous ways to play through the game
and a whole multitude of characters to experiment with.
If you're interested in trying a Fire Emblem game for the first time, Path of Radiance is the best option currently available. Its smooth gameplay and intriguing storyline are among the series best. Fans of the series
and anyone looking for a deep tactical RPG with an intriguing storyline
should find plenty to love.