MERCH!
Giant Bomb - a website about video games and the people that make them

Repetitive, but it Grows on You

Published July 21, 2008
4 out of 5 starsScore: 80/100

Riding on a massive media rollercoaster, Assassin's Creed is a game that had me worried from the start. The idea of being able to run across rooftops freely, kill with ease, and blend in with the crowd is a technical gaming feat which is hard to master. Ubisoft Montreal ran with this idea and produced a sugar coated fantasy which didn't uphold to everything it promised, but gave enough to leave you satisfied in the end.

Assassin's Creed is based off of two story arches and two characters. These two characters are Altaïr, an assassin living in 1191, and Desmond Miles, a distant relative of Altaïr living in the 21st century. The game revolves around the idea that Desmond has been kidnapped by a secret organization which wants to analyze the memories of a particular ancestor. To do this, they have Desmond lay on a machine called the animus which can search through his genetic code for key points in the memory of his ancestor, Altaïr. The main plot is largely uninteresting and seems uninspired. For someone who's being kidnapped by a shadow organization and being forced to relive the memories of his ancient assassin ancestor, Desmond seems perfectly fine with it and cool to a point. Desmond's actions and emotions seem out of place and do nothing to elevate the plot.

Fortunately, Desmond is jacked into the animus early into the game and you are taught the simple controls of Assassin's Creed. In Assassin's Creed, there are two types of actions Altaïr can perform: Low Profile and High Profile. Low Profile actions, for the most part, will not draw the attention of nearby guards or civilians, while High Profile actions do just the opposite. By holding down the right trigger, every button that was originally mapped to be Low Profile will now become High Profile. For example, instead of walking, you will now run, and instead of just gently pushing people out of the way, you will tackle them or throw them to the ground. However, once you get farther into the game and perform more assassinations, choosing to be Low Profile or High Profile don't really matter anymore, because just about anything will make the guards want to kill you.

Thankfully, the rest of the controls are fairly easy to learn. Climbing buildings requires no effort at all. You just grab onto a building and use the left analog stick to move in the direction in which you desire. Other than scaling buildings and jumping across rooftops, Altaïr also has a special ability called Eagle Vision. When fully synchronized (which means when you have full health), Altaïr can look at his surroundings in an entirely different way. The sky and ground become dark and blurry, but people, such as allies and guards, become more prominent and easier to spot, which in turn makes your current job easier.

The main objective of Assassin's Creed is to gather intelligence on a certain person, find out where they're hiding or what they're doing on the day in which you plan to assassinate them on, and then follow-up by performing the hit. There are three ways in which you can gather intelligence on your target: pickpocketing, eavesdropping, and interrogation. These short mini-games are fun the first few times you do them, but throughout the game, you will be doing them over and over again, so they quickly become repetitive and boring. Aside from that, you can also save citizens from corrupt guards, but this only provides you with protection from "vigilantes" or scholars, which for the most part is unneeded. There isn't a whole lot of depth to the gameplay of Assassin's Creed until you get to the actual assassination itself. There are many different locations in which the assassinations take place, and every assassination is different (albeit the actual kill). Altaïr must always be close enough to the target so that he can take out his hidden blade and kill them with it. This means that no amount of throwing knives can kill your target, though you can weaken them with your blade. After each assassination is complete, you are shown a cutscene in which Altaïr and the assassinated target speak. These cutscenes are meant to add more drama to the story surrounding Altaïr, but in the end, they are bland spices sprinkled onto an already boring and tasteless plot.

Between Altaïr and the target are hordes of enemy guards but Altaïr has a selection of weapons at his disposal to take care of them. This includes a long sword, a small dagger, throwing knives, his fists, and his hidden blade. The long sword is mainly used for taking down a small number of foes at a time while the small dagger is better for quickly and efficiently taking down larger groups of enemies. Throwing knives can be thrown either in or out of battle and each hit will usually kill your target instantly. For the most part, unless you're fighting another person who is also using their fists, getting dirty with just your hands is utterly useless unless they're being used for interrogation purposes. Last, we have the hidden blade, Altaïr's ultimate weapon. If done while not having nearby guards alerted, the hidden blade can be used for either Low Profile or High Profile kills. The hidden blade can also be used while in combat, but it is not a wise choice to do so as it leaves you unguarded against your attacker's blade.

Other than defending against throngs of enemies by yourself, Altaïr also has the chance to ally himself with scholars and vigilantes. To gain access to these two types of allies, you must first save a citizen or scholar who is being abused by the city guard. After killing the corrupt guards, the citizen or scholar will thank you and either the vigilante or scholar allies will then be unlocked to you in that specific area of the city. Vigilantes are helpful when you are being chased by numerous guards, as they will leap out to defend you and keep the following guards occupied by grabbing onto their arms and allowing you a chance to make a break for it. Scholars on the other hand work as moving cover: if you are being chased but you have broken the line of sight between you and the guards, you can blend in with the scholars to walk away freely. As helpful as these two allies may seem through words, they are actually quite useless and it is only by chance that you might accidentally run by one of these two groups while fleeing. It is much easier (and satisfying) to just kill the guards yourself, and finding rooftop garden sheds and piles of hay is a much more efficient way of hiding rather than searching for a group of scholars.

However, if not to add a sour note to one thing about Assassin's Creed, the game is simply beautiful. It's clear that Ubisoft Montreal put a whole lot of effort into their building design and characters. You won't usually see (or notice) the same citizen twice, but it still remains the fact that they are there. Beggars and drunks will usually use the same character models (and sound effects), but it really doesn't matter in the end because the game looks completely seamless. Even a great deal of time went into the water effects of Assassin's Creed, even though you don't spend a lot of time wading through it (or swimming for that matter; Altaïr can't swim). Assassin's Creed is flowing with a mysterious atmosphere, and you can really feel at times that you are an actual assassin out to gather intelligence on a target, no matter how mediocre or repetitive the objects may seem.

A big let down from the graphics, however, is Assassin's Creed's sound effects. The voice acting is great, but the same voices for the beggars, preachers, citizens in need, and several different dynamic characters are recycled and used over and over again. Just listening to the sounds of Assassin's Creed is as repetitive as completing the in-game objectives. It almost feels like Ubisoft Montreal tried to make the game's sounds as annoying as possible. Beggars will follow you relentlessly begging for money, you will hear the same person over and over again asking for help, and you'll hear the same person preaching to a crowd about the effects of the Crusades and how it is taxing everybody and how bad Richard the Lionheart is. It just takes so much away from what little, imaginative gameplay Assassin's Creed clings on to.

Aside from completing the main storyline and saving citizens, there are also dozens of flags hidden throughout the three different cities and its outside kingdom. But, just like in every game ever made, collecting things is just boring and pointless (unless you're an achievement junkie). A good mix Assassin's Creed does show with collecting things is the lives of 60 different Templars scattered around the kingdom. Rather than just searching for a flag and then running over it to collect it, you can also search for these different Templars and then kill them to obtain your reward. Templars are often overpowered and, if you fight fairly, a challenging target to beat, but these fights are always rewarding and it makes Altaïr not feel like a superhuman, killing-machine. Templar fights are, dare I say it? Fair?

Overall, Assassin's Creed is a fun action adventure game for the first few hours, but quickly becomes boring and repetitive as the game drags on. It seems that Ubisoft Montreal knew that the game was going to feel repetitive as you assassinated more targets, so they just put a lot of emphasis on the unrealistic fighting by making guards more aware and wanting to kill you for simply running. It's a shame too, because Assassin's Creed was a game with so much promise and appeal, but Ubisoft Montreal just ended up failing with the execution of the formula.

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.