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An Amazing Sci-Fi FPS

Published July 21, 2008
4 out of 5 starsScore: 80/100

Halo 2 is an ambitious follow-up to 2000's Game of the Year, Halo: Combat Evolved. Not only harboring the fact that Bungie had to produce a game on par with the original, they succeeded by creating a game that has won three Game of the Year Awards, multiple reviews from major sites, magazines all having positive reviews, a huge fanbase, and making IGN exclaim that it's the "Best Xbox game of all time".

The controls of Halo 2 are near exact to the original's, so if you were one of the many people who played the original Halo, sliding into the game should be simple. If you were one of the few who didn't play the original Halo, the controls are pretty basic compared to other FPS games. You can run, walk, jump, shoot, throw grenades, turn on a flashlight, and in some cases, go invisible. The controls fit nicely with the Xbox's controller, and it isn't a pain to pull off the basic or more advanced techniques of Halo 2.

In Halo 2, unlike the original Halo, you play as two main characters. You play, as always, as Master Chief, and in some parts of the game, the Arbiter, a Covenant Elite. Both the Master Chief's and the Arbiter's controls are basically the same, with the exception of their character-specific abilities. While playing as Master Chief, you can flip on a flashlight located on your armor, or as playing as the Arbiter, you can make yourself go invisible. Both abilities have their advantages, as it is very helpful to flip on a flashlight in dark areas or to enter an area undetected with invisibility.

Aside from these character-specific abilities the two main characters has, Halo 2 boasts a massive array of weaponry to utilize to your advantage. The total count of weapons to obtain is 14, many of which are new to the series. Not only are there several powerful guns to choose from, many of them can be dual-wielded to increase the stopping power of the weapon. Weapons are divided into two categories: Human and Alien. The Human weapons fire bullets, which are more in-tuned to taking down an enemy's overall health faster, while the Alien weapons are more in tuned to bringing down an enemy's shield. Dual-wielding both an Alien and Human weapon is an essential combat strategy to playing the Single-Player Campaign, as the Alien weapons can rip down an enemy's shield easily and then be followed up with a Human weapon to finish the job.

While character-specific abilities and creative weapons are usually enough to fight off the Covenant horde, Halo 2 also has seven unique vehicles for the player to utilize and master. As with the weapons, the vehicles come in both Human and Alien. Most of the vehicles in the game can be used to transport several players around the map, or be used to draw fire from the enemy. Halo 2 is also the first of the series to feature destructible vehicles, creating new single-player and multi-player strategies. Halo 2 is also the first of the series to highlight on hijacking vehicles. If close enough to a vehicle that is operated by only one person, the player can hold a button to initiate a sequence in which the player shoves the enemy out of the vehicle. Players can also latch onto vehicles operated by multiple people and attempt to hijack it by either beating the armor of the vehicle, or by opening the entrance hatch and throwing a grenade down to the driver. Both of these maneuvers, however, can have their setbacks, because you damage the vehicle, thus making you an easier target to kill.

Bungie really went out of its way to make Halo 2 look great. The graphics are a huge step from the original Halo. There are many more decorations to levels (rocks, bushes, etc.) and it doesn't just feel like running down multiple gray corridors like the original game. The water effects are also stunning to look at, and the marines and Covenant forces are more realistic than ever. However, after the initial awe wares off, Halo 2 is a little odd to look at, because, as EGM humorously stated in their Halo 3 Special Edition September 2007 issue, after describing Halo 3's advanced graphics, "In a word, it's subtle - a welcome change from Halo 2, where even rough stones and alien fur glistened like they'd be slathered with Cristco,".

The sound and feel of Halo 2 is superb to any other FPS game available. The Covenants commanding voices really tense up the game, while the Marines' funny dialog help loosen up the tension. Through a new translator attached the Master Chief's body, it is now possible to listen to what the Covenant are saying to each other. Classic lines like the Elites "Wort wort wort" are still in the game, but just knowing what the enemy's going to do next is a major advancement and strategy from the original game.

The weapons in Halo 2 are also great sounding, as the differentiation between bullets and plasma is obvious. Magnum pistols sound nothing like the plasma pistol while the battle rifle sounds nothing like the Covenant carbine. Hiding behind objects, you can easily tell what the enemy is using against you without even seeing it. It's great setting up strategies without even seeing the enemy, as every weapon is different and unique. The overall feel of the game is second to none, and really sets the bar for other games.

Halo 2, as strangely as this may sound, can be compared to the Matrix sequels. Halo 2 emphasizes more on the story of the game, like the Matrix did with its sequels, but without making the game suck, which was what the Matrix sequels failed to do. The story of Halo is intriguing to follow, but it succeeds without taking you out of the action. You'll always be fighting off hordes of enemy, but now it has purpose, because you always know whats going on but not what's going to happen next. Unfortunately, Halo 2 has a very short Single-Player Campaign, and if you don't have either friends or Xbox Live, the value of the game runs out pretty quickly. There are many easter eggs and "skulls" (objects which alter the gameplay in some way) to find in the game, but once you've replayed the minimal amount of levels to get them, there really isn't anything else to do. The game also boasts a Legendary difficulty level, so if you played the game on Normal, replaying the game on Legendary creates a lot more challenges to overcome, but the basis of the level doesn't change, and replaying the game over again doesn't really make it unique.

Halo 2 is by far, however, the best multi-player game with Xbox Live capabilities, second to none to no other game (unless possibly Gears of War at a statistic standpoint). There are several different modes of play, which creates a truly unique experience to gamers and fanboys everywhere.

Halo 2 is one of the greatest FPS games ever developed, and continues to be an exciting experience to this day. From the day of its release on November 9, 2004 and up until mid-November, 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360. Halo 2 is an amazing game in its own right, being ominous with the word "Xbox". If most people think of Halo when someone says "Xbox", that obviously means it's good, right?

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