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Prince of Persia with rock-throwing and fantasy

Published July 21, 2008
5 out of 5 starsScore: 100/100

Dark Castle is a 1986 Mac classic that blends excellent gameplay with revolutionary production values (for the time). It was developed for the Mac by two guys under Silicon Beach Software: artist Mark Pierce and programmer Jonathan Gay. Jonathan would later go on to create Flash (yes, THAT Flash).

Dark Castle pits you - Prince Duncan - against the evil Black Knight and his hoards of minions, from bats and rats and vultures to guards, one-eyed mutants (basically a big eyeball with arms and legs), gargoyles, and even a dragon. The game itself is relatively straight-forward although the path to the end boss can lengthen easily if you manage to fall down a pit; in most cases that won't kill you, but merely dump you into the locked dungeon. There you have to proceed down a couple of levels, get the key, and come back up.

The game's main hub is the central hall of the title castle, with two doors on the left, a big door in the center, and a staircase going up on the left. The left doors randomly send you either to the dungeon (where you have to get that key and come back up) or to the outside of the castle and the caves and rivers and - eventually - the wizard and fireballs, which you learn how to use. The central door leads to the Black Knight's chambers, following a number of puzzle rooms. And the staircase goes up to the top of the castle and the magic shield. Both the magic shield and fireball are required if you were to have any chance of beating the Black Knight. Most obvious is the gargoyle that flies in with a horrifying screech in the first room - he can only be taken down with a fireball. If you have none, or you miss, he'll pick you up and drop you into the dungeon.

The game has style. It had great graphics for the time, digitized sound effects, and amusing enemies. This was before the NES classics, and it looked (and looks) way better, even if it was in black and white. That part didn't matter, because it was so damn clean.

The default controls include a now familiar setup - WASD to move left/right and up/down, Q for actions, spacebar for jump, and the mouse and mouse button to aim and fire (well, throw rocks). It isn't as elaborate a setup as something like Abuse, for example, but it works well given that Dark Castle has much more in common with Prince of Persia than a flat-out action game. But it controls more precisely than Prince of Persia, and rarely will you overstep or miss a jump due to any fault of the controls.

Bats remain curled up hanging from the ceiling for five seconds or so before waking up and flapping towards you, giving you a bit of time to take them out first. Rats spawn from holes in the walls but when killed there is a delay for the next one to come, giving you time to get past. Guards are essentially invincible, although a rock to their tin-can armor knocks them unconcious for about ten seconds, giving you a small window to run past them. If not, a crossbow bolt in your back and a retry at the level.

Vultures squawk appropriately and make a healthy splat on the ground after you peg them with a rock. One-eyed mutants gibber unintelligibly ("Nyah-nyah-nyah-nyah!") while waving their arms in the air and stop occasionally to throw rocks at you. And Duncan himself has a whole host of amusing animations and sound effects, the best of which included his dizzy spell, brought on either by falling a short distance (as opposed to falling too far and dying) or running him full-tilt into a wall. Stars fly around his head and he spins around for a few seconds ("Whoa...whoa..."), ending by shaking his head violently.

The game is a definition of 'classic.' It blends exploration with platforming elements, some puzzle solving, and the control is absolutely perfect, including revolutionary use of the mouse back then as well as the hardware itself. It may seem hard to get excited about an 18-year-old black and white game being displayed on a 9" screen, but Dark Castle is just an incredible gaming experience. If you can find it now (not the horrible other versions that lacked mouse support), play it. Yeah, it's one of those gems.

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