MERCH!
Giant Bomb - a website about video games and the people that make them

Bethesda's most polished RPG to date, but loses a little magic.

Published February 16, 2009
4 out of 5 starsScore: 80/100

Bethesda has refined their open-world RPG formula down to a science. Fallout 3 is certainly the studio's most well-crafted game to date, giving you a much tighter, more focused and faster-paced experience than anything we've seen before in Oblivion or Morrowind.

It's also refreshing to play a RPG based in our own world, grounded in science fiction with strong voice-acting, well-written dialogue, excellent sound design and a stable game engine. Gone are the days of having to worry about Quick Saving every 5 minutes out of fear the colossal Bethesda graphics engine would implode. On an average, modern computer, Fallout 3 plays smooth with maximum settings. Rare loading freezes and crash-on-quits were minor quibbles. This is by far Bethesda's most stable engine yet.

Betheda's is well-respected for creating fascinating game worlds and lore, and they came to this game with a loaded playbook as the Fallout universe is easily one of the most compelling game worlds in recent memory. The rubble and waste around Washington DC showcases excellent level and world design, not unlike 2007's epic FPS, Bioshock. The landscapes feel real, the areas feel lived-in, characters have unique quirks and mannerisms, despite re-using some voice actors.

It's easy to overlook how excellent the world design in Fallout 3 is because you don't really notice it ... it just feels authentic and never gets in the way or pulls you out of the game's immersion. This is a major improvement over Oblivion, though it doesn't quite reach the level of imagination and curiosity on display in Morrowind. Bethesda's also backed off of the hundreds of random caves and bunkers. There are still certainly random locations to investigate, but by and large most locations in Fallout 3 are quest-related and not random curiosities you stumble on with little mini-stories to discover inside. Which is a shame, because Bethesda makes games that (should) reward explorers. These are massive landscapes, and one of the best achievements in Morrowind was all the little out-of-the-way secrets and mini-plots uncovered across the world. Morrowind also made you feel like if you trekked to the farthest reaches of the world to investigate an underwater nook, you would find something inside to justify your travels. From the exploration I did in Fallout 3, it's an uneven experience. You might find some unique settings, but by and large you'll find generic locations with monsters to shoot.

When it comes to combat, Bethesda did a fantastic job modernizing the old Fallout's turn-based combat with VATS. It's a great thrill for the first half of the game, but after 20-some hours, you'd wish combat would move faster. It becomes a stop-and-go affair and makes you wonder if they tried alternate versions of VATS, like the slow-motion abilities in F.E.A.R. or Max Payne which could give you the same effect but keep the game moving more naturally. And while it's nice to see Bethesda got rid of some of Oblivion's annoying design conventions (rubber-banding creature levels, scaled gear on NPCs, skill-based leveling) the dreaded degrading equipment makes a return. I wish developers knew how annoying this gambit is. It was annoying in S.T.A.L.K.E.R., it was annoying in Oblivion, it's annoying in every game that punishes you for finding a great new gun or armor and then worry about using it because it degrades over time. It's no surprise that the first mod to come out for these games is one that either slows down or removes item degradation completely.

The last bit I want to touch on is story, and that's where Fallout 3 is a bit of a mixed bag. It sets up a fantastic storyline and carries it halfway through with incredible set-pieces and awesome unique locations, but once you get to the endgame, it's disappointing to see a bit of repetition in locations and the story doesn't quite reach as high as I wish it had. It stops quite a few floors below epic, into Hmm-That-Was-Sort-of-Interesting-I-Guess terrain. This is a challenge for all game developers, and not many games fully deliver outstanding conclusions -- Bioshock and Metal Gear Solid 4 are two of the rare examples in recent memory. Which is unforunate with Fallout 3, because the talent is clearly there at the studio but maybe they put 90% of their energy into the first half of the game and 10% into the last half.

As far as Fallout's famous black humor goes, Bethesda did a respectable job trying to incorporate it into a realistic vision of post-apocalyptia but it's clear they aired on the side of keeping the world real and professional rather than really pushing the personality and human connections. Conversations can feel sterile. You don't feel deep connections in any relationships, including our own father, and when the "big" moments happen throughout the game, the emotional impact is worse off for it. Actually the best relationship in the game -- the main character and your childhood friend, Amata -- is completely underutilized. I was expecting (and hoping for) a story that drew these two people from their childhood through adulthood but it's just never fully realized.

And that seems like Fallout 3's biggest shortcoming. There is potential in all these relationships, most notably Amata, but Bethesda fails to capitalize on them to turn a great RPG into a timeless classic by showing you relationships developing over time and building human connections rather than just telling a pretty neat science-fiction story with guns and leveling.

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.