MERCH!
Giant Bomb - a website about video games and the people that make them

Artful, understated brilliance.

Published March 22, 2009
4 out of 5 starsScore: 80/100

All games, to some degree, are designed to tease emotions out of you -- excitement, fear, joy, intrigue. What's so incredible about Flower is the emotions it brings out in such a compact, beautiful and simple game design. The pure joy of exploration, the elation of soaring through sky carried by wind -- these are to be expected. It's the final two levels of Flower which I didn't expect. (Even after knowing to expect something different, based on other reviews.) I won't spoil it, but I will say I didn't even consciously realize the game was having an emotional effect on me. I was just drawn completely into it like a great movie, except this character I identified with was just a simple flower.

Also worth commending thatgamecompany for their seamless design of the front-end "menu" and endgame "credits". This is a unified experience from front-to-back and a memorable, artful achievement in video game design.

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.