Despite the name, New Super Mario Bros. Wii bares more similarity to previous titles than any other recent Mario game. Not only is it an overflowing nostalgia injection, but an awesome 2D platformer that anybody can get in to.
The word "New" in the name only separates this game's name and release date from other 2D Mario titles but not the gameplay. The player controls the game with the Wii remote held sideways, however the game offers for nunchuk use if you prefer the analog stick. The tested Mario controls are tight and the triple jump, wall jump and ground pound all make returns as well as new and old power ups. A quick shake of the Wii remote performs a spin jump attack, but you'll almost never need to use it. What you'll shake the Wii remote most for is to pick up items and incapacitated enemies, which functions well enough. The motion controls add a fun new layer to the traditional platforming element. Changing the angle of a platform while moving on it or positioning a spotlight on a moving raft is very intuitive.

Failing a level eight times will spawn a "Super Guide" box. This fires up the level with Luigi playing with the ability to take over at any time. The CPU will finish the course but doesn't collect any star coins or other secrets. At the end of the level you're offered a choice to try the level again with your newfound "knowledge" or to skip the level entirely, so essentially the game can play for you. If the player is just stuck at a certain area or doesn't know the best approach to an obstacle this feature helps to ease the pain.

Up to four players can drop in and out at any time as Luigi or one of two Toads, but only locally as the game lacks any online connectivity. Being able to jump on each other's heads, lift and throw each other and fight over small platforms large enough for only one player should normally be seen as a negative, but one cannot deny the amount of fun to be had from what is technically a flaw. While many more mistakes get made it's actually easier to complete courses. If a player dies they return to gameplay as long as at least one player is still in the game. When a player gets hurt or picks up an item the game pauses for a short moment which can ruin your timing, but after a short amount of play time it shouldn't be an issue. Free Mode gives the ability to play any course with friends without affecting your save game, and Coin Mode features exclusive levels to battle it out for the most collected coins by a courses end.

Playing the game with friends feels like a new experience. Multiplayer works just right, but for all the wrong reasons. Apart from multiplayer, New Super Mario Bros. Wii plays it safe and it's paid off. Having gameplay of the past use the technology of the Wii was a wise design decision, and now everyone can benefit.