
So how does this WWE game differ from other wrestling games? The main marketing for this game was to do 3 things, relive, rewrite and redefine. The idea is you play through past Wrestlemania events, playing as classic WWF/WWE wrestlers, but not just beating the crap out of your apponent for the 3 count. For each match your given a set of criteria to meet, these criteria are used to score you on how well of a performance you give, giving a better performance gains you more points which leads to gold medals. For example, we all know the famous moment for wrestling around the world, the iconic Hulk Hogan scoop slamming Andre The Giant, so, in order to recreate that match faithfully, you need to at some point scoop slam Andre. For doing so, you earn say 20 points towards a gold medal in that match, which could be 200 points, so your constantly checking the objectives to see what you need to do. Push that concept into the 3 categories, coupled with the usual mash up options you expect from any wrestling game and you've got yourself a game. There is the usual create a wrestler option, as well as the Legend Killer mode, in which you play in a desired teir and basically fight through superstars endurence style.

The redeeming feature to this easy but limited control system is the fact your playing with these superstars again. The graphics in this game really stand out well. Every charecter model is a good representation of the superstar, right down to their individual walk and entrance moves. The style given to the game is of an exaddurated nature, but not exaddurated enough to detatch you from the game. Hulk Hogans upper body is a little big, and the Ultimate Warriors hair is a little crazy, but when playing the game its easy to see the intentions for the style. By the time you have selected your charecter its not so much "jesus christ his arms look stupid", more along the lines of "DOOD I JUST FUCKING SUPLEXED BRUTAS THE BARBER BEEFCAKE!!!!". The intro's look beautiful but are thankfully skipable and all the original entrance music is there. The only other 2 sounds your going to be thankful to hear are A) the jackhammer sound when you move to the next move tier, and B) the undeniably excellent commentary delivered for this game. All your favorite commentary is here and really adds a nice nostalgic feel to the game, its nice having Vince at ringside getting you pumped every small package you drop. As well as that there is the use of re recorded commentary scripted from the original Wrestlemania matches. These recordings sometimes signify you have completed a match objective which adds yet again, a lovely warm nostalgic feel.

All in all, WWE Legends Of Wrestlemania is a typical wrestling game whose appeal mainly surges from the past. This is in no way a bad thing, as it was what drew me to the game in the first place, but drawing from the past isnt always enough. The fact that th game is rediculously easy removes any learning curve for different apponents, as each one can be taken down first time. The main challenge is performing all the objectives to earn a gold medal in each scenario. This concept quickly gets boring and it comes to a point when all you want to do is play as old wrestlers. I would much prefer to play this over the last few WWE games to hit the market, but im still sure the control system has a lot of hard work ahead of it. Who knows, in a few years time they might get it perfect, and i hope they do, truly i do.