To preface all of this: I am a 22 year old male, and I love me some Animal Crossing. I've been addicted to this quaint and relaxing series since the Gamecube release, so it was no surprise that I'd gobble on the sequel on the Wii. As such, I'm approaching this game from the standpoint of someone who has played both the original and Wild World, and I'd imagine this review would be most useful to you if you're also on the same page.

Things begin to feel real familiar real quickly, though. You're not going to find much else to do in your town; there are no new hobbies, nothing more you can do with the museum, Nook upgrades the exact same way, etc. etc. To be fair, there are minor changes here and there, such as the introduction of silver tools (between normal and gold), but everything ends up feeling very stale within the first few weeks, let alone the first few months. For a game that relies so heavily on replay, it's disappointing they'd be so willing to keep old tropes.
So what about the titular city? After all, this is a feature not seen in any other titles. Unfortunately, they took this new concept and filled it with old ones. Almost every shop or person in the city is someone you've met before, such as Redd or Gracie. Instead of being a special and unique visitor to your town, they've been turned into depressingly generic shop owners. Any benefit of their constant accessibility is destroyed once you realize they barely change their stock (Gracie only has seasonal items, Redd changes once a week), which further drives you away from ever visiting the city.

Then there are a myriad of weird and sometimes downright confusing design choices. Grass can be killed via too much running, which is supposed to make neat looking paths. Instead, your entire village looks like a wasteland after a month or so of solid errand running. They also decided to reuse the Wild World music for the hourly tunes, which many fans have called the worst of the series.
