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More Roger Moore than Sean Connery

Published July 20, 2009
2 out of 5 starsScore: 40/100

I've always believed that the Hitman games provided a solid blueprint for a rejuvenation of the James Bond franchise in games. Tone down the violence a bit, make it more espionage-like, and add Russians, and and the Hitman series is practically James Bond. However, Activision owns the James Bond license, and Call of Duty outsells the Hitman series. Thus, we have Quantum of Solace, a first person shooting game that really does little to embrace Bond's style.

The actors from the movies provide their voices, in a "well this was in the contract, let's get it over with" kind of way. Specifically, Daniel Craig, who sounds like he's sleeping through the role instead of dealing with international terrorists. Although the game is named after the 22nd Bond film, most of the missions are taken from Casino Royale. In general, the missions follow the "around the film" style of Rare's classic Goldeneye.

Further comparisons to that N64 classic end there. Where Goldeneye was a groundbreaking FPS title for consoles at the time, Quantum shadows genre leaders like Call of Duty and Rainbow Six: Vegas, often blatantly so. Quantum's cover system seems stolen directly from Ubisoft's tactical shooter. The scripted shootouts and the way grenades seem to always appear under Bond when the player isn't moving enough are just as obviously stolen from Call of Duty.

Don't necessarily take those as negatives, though. Quantum is a notch below both of those games in combat, but the comparison is flattering. It lacks the tactical side of Rainbow Six, and the explosive scenarios of CoD, but also thankfully ditches the dull story of the former, and the respawning enemies of the latter. The game uses a very similar (and equally excellent) control style to the newer Call of Duty games. I can't fault this choice - Call of Duty 4 has some of the best feeling shooting controls on consoles.

There is a surprisingly substantial Multiplayer mode as well. Experience is gained, weapons are bought and upgraded, and load outs can be customized. There's a variety of playlists with typical, and a few unique modes, like Bond versus, where one player is bond and must complete an objective against other players assuming the role of guards. Quantum multiplayer is simple, shallow fun, assuring that few will stick with it for too long.

There are moments in Quantum where you can see great ideas start to develop, but as soon as they hit a stride, you're forced back into a shootout. Missions like the science center and Casino Royale allow the player to sneak in and outsmart intelligently placed guards and cameras... before being told to kill everyone in the room. This may be closer to Bond's film style, but I found myself really missing the open nature of Goldeneye's missions, where both stealth and combat were viable options.

What Quantum does offer is is a mediocre, but fun FPS that probably has about as much to do with James Bond as Call of Duty does with real war. There's a base here for something great, and I hope that Activision's next title explores making a game that excels at more than shooting. At least Activision did far better than former license holder EA's miserable PS1 Bond debut, Tomorrow Never Dies.

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