

The game starts innocently enough: Souji Seta moves to Inaba (a sleepy town out in the boonies) as his parents have moved abroad for the year. You are then taken in by Dojima (your uncle), and Nanako, his latchkey daughter. The plot then takes a dark turn as the town becomes the stage for a string of murders by a serial killer with a strange modus operandi (hanging his victims by their feet from high places). Seta then discovers that he is able to enter televisions (which he later discovers is where the murders are actually conducted) and gain access to a strange world populated by demons (Shadows).
Upon bringing his skeptical friends into the TV world, he realises that he is somehow able to summon an avatar (Persona) of the Japanese god Izanagi. This then kickstarts your journey to help your friends realise their own Personas, rescue the victims, and discover the true identity of the killer. All this happens while juggling the minutiae of Seta's life as a teenager (a nice breather from medieval settings): managing burgeoning friendships, bonding with his foster family, studying, working night shifts, and other extra-curricular activities.

Another major departure from most JRPGs is how combat is done by using a person's Persona for the most part. Anyone who has played Pokemon with an open mind will surely understand that weird, yet satisfying feeling of collecting Personae. As you progress, you'll be able to fuse Personae together to create more powerful ones. However, despite its interesting take on turn-based combat, Persona 4's gameplay doesn't stray far from the tried and tested JRPG school of buffing and debuffing, observing enemy patterns, and counter-strategizing. As such, veterans of other games in the genre such as Final Fantasy and Dragon Quest will have no problems getting into Persona 4.



Persona 4 is scored extremely well, and the charming Engrish-laced songs will be stuck in your head for more than a few days on end. The track list is quite limited, and the fact that I still enjoy listening to the BGMs is testament to how great the music is. If you haven't guessed already, my personal favourite is Your Affection.
The game isn't without its faults, though. The camera controls when dungeon crawling are far from perfect (which Vinny will attest to readily), and more than a few of the enemy character models are reused. Even so, the charm oozing from the rest of the game makes it very easy to look past these shortcomings.
