
As a kid, I would constantly be terrified by the subtle horrors that Stephen King would give to life in his creative wrks, wrestling with nightmares while still utterly compelled in my anxiousness to turn the next page and see what happens next. The same can be said for Alan Wake, which conducts the exact same atmospheric dissonance of a Stephen King novel, thereby compelling gamers to feel seized by similar feelings of dread. Without being grotesquely terrifying as one of the many Silent Hills or Resident Evils, it does possess an innate eeriness that slowly grabs hold of the player. Over the course of the experience, the game never thrusts horror into the narrative. By utilizing Alan Wake as the singularity of light and darkness, players are constantly plagued by a fear of the unknown, which remaining constant throughout continually possesses the potential to make them jump.
For a game that was announced in 2005 and originally slated to be a launch title for the Xbox 360, it would be a slight stretch to argue that Alan Wake is a bit late to the party. However, instead of arriving when everyone has left and things seem to be dying down, the game has come off as appearing fashionably late. After five years of development, it has been refreshing to finally have first-hand experience playing Alan Wake instead of another cavalcade of screen shots and trailers. Moreover, it is exceptional to see that despite the amount of time between announcement and release, Remedy Entertainment maintained the focus to bring an overall exceptional game to the community.
Graphically, the game is especially satisfying on the eyes; however, it’s Remedy’s attention to detail and accomplished mastery of utilizing lighting in the gamespace that sets it apart from other titles. While not attempting to overthrow Uncharted 2, Gears of War 2 or Crysis as the most spectacularly gorgeous game ever created, the visual design is adeptly done and serves to set the fundamental mood with an apposite tone of foreboding creepiness. Where designers of Unreal games aim for games that can find a realistic homonym between a buxom blonde on a sunny day at the beach, Alan Wake is the eerie, dilapidated house at the end of the street that your friends dare you to spend the night in.
Candidly, Alan Wake followed through on the potential promised by Remedy during the early development phases of both the Xbox 360 and the game itself, proving upon release that it wasn’t a rushed product that was better left on the cutting room floor. Not the run-and-gun shooter akin to Modern Warfare 2 or the Sandbox-style romp of Red Dead Redemption, Alan Wake doesn’t dither on what it offers gamers – a terse story that will give you goosebumps and chills combined with the potential to continue to do so even after you’ve completed all the content on the disc.


