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It's a good game but nothing groundbreaking

Published May 20, 2009
4 out of 5 starsScore: 80/100

Treyarch have been slated from day one when they took hold of the next Call of Duty and brought it from Modern Warfare back in World War 2. However this time around they have built upon what Infinity Ward did with Call of Duty 4 and added a few of their own touches.


When I got World at War the first thing I headed to was its single player as Call for Duty 4's was one of the best single players from last year. From the start it put you in the position of a gruesome touchier and from there it built into a cinematic opening. The single player progresses very steadily as you play from both the USA side and the Russia side as you fight against the Empire of Japan with their stealthy kamazia side to warfare and the classic Nazi Germans make a return. The story stays in the area of the Pacific and Eastern Europe which gives it a new feel to an old genre. The best bits from COD4 single player, its cinematic moments are back in this one and it gives you some shocks and horrors when you see them for the first time. They have also got a array of voice talent from Kiefer Sutherland and Gary Oldman to add some realism on the battlefield. You will also get chances to jump into tanks which again adds a new spin on things but it has been done before and better. Finally you will have a new arsenal at your disposal due to the fact its back in World War 2. The biggest addition is the flamethrower which is a nice addition and gives a different way of playing it. For instances burning trees which have enemies in them instead of, well shooting it. Overall the story is good but because of the lack of a good narrative it just does not live up to the stories of today.


The major thing everyone expects from the Call of Duty series is the multiplayer and for the most part it is just Call for Duty 4 with World War 2 guns, some additional perks and vehicle perks and new maps. The ranking system remains the same and the prestige mode makes a return. The highest level has been raised to 65 but besides that it remains the same. The new weapons gives it a different feel but because the shooting system remains the same if you were a master at Call of Duty 4 then this will be a breeze. There are a few additions to perks like being able to revive someone who has the Last Stand perk active and instead of a 7 kill streak giving you the ability of calling in a helicopter, you get attack dogs for 60 seconds. Also vehicles are on some of the bigger maps which again adds something else to the multiplayer, but nothing to drastic. The smaller maps are well designed giving some alternate paths to different areas, while the larger maps give for some intense action. All together it does not seem like Treyarch have tried to change much and have left the core game mechanics that COD4 left behind. Which is by no means is a bad thing, but if you have played COD4 to death this might be all a bit to familiar.


Once you complete the main story of the game on any difficulty you are rewarded an additional Nazi Zombie mode. This plays best with friends as by wave 3 it will become very difficult. The game will place you in an abandoned house. You basically have to survive by killing the waves of Nazi Zombies. You will be awarded with every kill with money to spend on either better weapons or unlocking different areas of the house to defend. You can also border up the windows if the zombies manage to break down the initial defence. This game mode is defiantly not the driving force of World at War but it is a nice addition and gives for some fun times when played in co-op. The biggest let down is the fact it only has one map to be played on. However, this could all change later down the line with additional DLC.


The best thing Treyarch does is the feel, fear and horrors of war, especially World Wars. The presentation in this game is great. As everything else it is built off of the COD4 engine but it has been slightly tweaked. The character models look sharper and the water effects are fantastic. Also the addition of gore just adds that touch of realism which again immerses you. When you see you comrades fall in battle and see there limbs scattered across the battlefield it really gives you a sense of emotion the men had to go through. The sound accompanies the design of the game as well. The weapons feel and sound like they do damage and the cries all around you, adding in the ambiance sounds makes this game very epic in feeling.


Overall, World at War does not disappoint but it also does not add much to the series. It seems Treyarch have stayed with the safe option which is not a bad thing by any means. But it does give you a sense of been there done that. It is hard to judge this game because if I say I don't like it, I am basically saying I do not like Call for Duty 4. Overall it is a good game but nothing groundbreaking.

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