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The way shooters are supposed to be made...intense, fast, violent

Published January 3, 2009
5 out of 5 starsScore: 100/100

The Good: EVERYTHING
The Bad: OPPOSITE OF EVERYTHING

F.E.A.R is by far one of the greatest shooters made in recent years. If this game doesn't set the standard for future shooters then I don't know what will. F.E.A.R (First Encounter Assault Recon) is much too laboring to type with it being an acronym and all, so from now on the game will be referred to as "this/the game, or just FEAR." The game revolves around an elite army team called FEAR, and they are tasked with the investigation of an unseen force possessing paranormal abilities. In an attempt to contain a situation that is quickly spiraling out of control you eventually discover the real story for yourself. The game seamlessly blends very intense combat and an equally intense horror-survival experience. Keeping you on the edge of your seat for the entire time. There is no way that you won't get scared playing this.

Graphics: From the bullets hitting the wall to the reflections in the water, FEAR, delivers on all fronts with a dark and haunting environment from start to finish. The highly rich environments in the game are truly a sight to see if your PC can run it at the higher settings; you'd be out of luck if you’re not able to. Incredible attention to detail on all of the character models from the clones to the ghosts that show themselves from time to time. However even with a powerful computer you will still experience some slow down in frame rate when there’s a lot of action onscreen.

Gameplay: For all intents and purposes FEAR is by all means a standard PC FPS. What sets it apart from the others out there are the enemy A.I and the many ways that you have to go about each gunfight. The enemies in this game are smart and they will look for cover if not make some when they are under fire. You must equally do the same as the emeny will try to pin you down and flank you if your not careful. There is a "SlowMO" feature in the game which is very reminiscing to max Payne's Bullet Time. This allows you to slow down the action making it easier for you for however short a period to gain the advantage on your foe. Playing this game on the higher difficulties will definitly ramp up the challenges that you will face in these fights; however if your brave enough to try you will often find yourself running for cover and constantly on the move. As you progress through the game you will pick up your standard rocket launchers and assault rifles, the "paranormal experiences" will also ramp up in intensity. On occasion you will find yourself in a long deserted hallway with the sprinklers raining blood on you among many other grusome occurances. Both the combat and these random experiences will constanly give that eerie chill up and down your spine. Mutiplayer is just as fun and gripping as the single player mode and is twice as intense. You no longer need to worry about ghosts appearing the only thing you need to do is kill or be killed. Fast, intense and brutal, are words that hit the very core of what this game is about.

Sound: Sound in FEAR gets a 5/5, 100%...etc. Impeccable sounds effects, ranging from the mysterious whispers that you will hear from time to time, to the sounds of bullets hitting the wall behind you as your foe shouts out directions to their squad. The eerie quite will sometimes have you look over your shoulder to see if anyone is there (if you have surround sound) I know I did.

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