When the Atari 2600 was released in 1977 on an unsuspecting world, it opened up a whole new frontier of entertainment. The television, having been a standby and constant companion for nuclear families for decades, no longer just offered entirely passive experiences. Instead of merely watching the television and reacting accordingly, you could actually dictate what was happening on the screen and have things happen on your own terms. The one-way street became a two-way and with it, our views of what was fun and amusing changed forever. In those days, developers were extremely limited with what they could have the 2600 output to screens and so, in order to make things interesting and engaging to the players, they had to exercise a lot of creativity. Even amidst such hurdles, though, some games dared to dream and strove to become larger than life. For some games, like Haunted House, Pitfall, and River Raid, their visions were a success and went on to be all-time classics, enjoyed for generations to come. Many others, however, tried shooting for the stars, but could never leave the ground, their potential most poignantly squandered. Activision's Venetian Blinds, unfortunately, is one such case.



The visuals behind this moment are, admittedly, astounding, showing off the true potential of the Atari 2600 hardware. True care was taken in the art direction to ensure you feel the majesty of that sunrise. So much beauty has truly never been rendered with so few pixels. However, the joy you get at this moment fades away as you slowly begin to realize just how anticlimactic everything is. Sure, it's all pretty to see, but the journey you take to get there is short and unrewarding. Devoid of virtually any challenge whatsoever, there is no difficulty in actually raising the venetian blinds aside from the unintuitive controls. Your wife doesn't wake up early and interrupt you. There isn't an urgent phone call from work telling you that you're actually two hours late. There isn't even an incompetent paper boy anywhere to break your window in order to distract you. Everything ends before you even know it. Furthermore, aside from the landscape, there is absolutely nothing else out there. No Canadian geese, no bugs, no dew, nothing. It is completely barren out there. As it turns out, the protagonist lives in the most boring countryside ever imagined, which is hardly fitting for an adventure that is supposed to be as exciting as Activision makes it out to be.

Such is the case with the Venetian Blinds experience as a whole. Going into it, it's very easy to have high expectations. After all, it is actually the sequel to the cult hit Curtains, which was a sublime window dressing game all around. Venetian Blinds tries to make that magical lightning strike twice and, unfortunately, fails miserably. With a plot that ends much too quickly, controls that are completely nonsensical to anyone who has ever operated real venetian blinds in real life, and bland, uneventful scenery, there just isn't a whole lot that the game does right. The first time you see what's beyond the window, it is indeed a joy to view, but it all comes crashing down quickly when you realize just how much the game's issues really bog things down. If you're in desperate need of a venetian blind sim of any sort, I recommend you just buy a real window and a set of blinds instead of getting the game. Together, they might be more expensive than Venetian Blinds' asking price, but at least you get access to photorealistic scenery and can decorate the windowsill. As it is, Venetian Blinds is a game that tries too hard and ultimately ends up pleasing nobody.